First Impressions & Feedback - N.E.W.

On a side note, I think prison (either being wanted, an escapee, or newly released) is a great adventure hook.

While I agree that ending w/prison could make for an interesting adventure hook, I'd caution against having the rules setup to force this upon a GM (and player). Perhaps neither are interested in that sort of game, perhaps that happened the last time they ran a N.E.W. game too.

IMO it would be better to present that as an option, with a couple other possibilities including (1) get an additional career and start a little older or (2) ignore that roll on your last career before play begins.
 

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Those hooks-- from my read of things anyway-- are not forced on player, group, or gamemaster. It is perfectly acceptable that a character who ends with the prison career could be newly released.
 


Agree on that it feels a bit too generous on death & dying, like a mechanic so dying dicepool is reduced from very big hits is missing.

Have you tried it yet? That sort of thing is the kind of stuff that needs a lot of repeated actual testing to fine-tune. I imagine I'll be nailing this down for weeks, so playtesting data is very important. :)
 

Have you tried it yet? That sort of thing is the kind of stuff that needs a lot of repeated actual testing to fine-tune. I imagine I'll be nailing this down for weeks, so playtesting data is very important. :)
And what about damage dealt to the character WHILE they are dying? Things like this feel, at least to me, much more of a design decision, than a playtest issue.
 

And what about damage dealt to the character WHILE they are dying? Things like this feel, at least to me, much more of a design decision, than a playtest issue.

I've a bunch of possible rules for that in line (increasing, decreasing countdown pools; also applies to illnesses and all sorts of things), but one step at a time. There's no point building on an untested system. The idea is to playtest the stuff that's there, so that I can move on with development after extensive feedback. That's why you can see lots of systems started, but not extensively detailed yet.
 
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