LucasC
First Post
On a side note, I think prison (either being wanted, an escapee, or newly released) is a great adventure hook.
While I agree that ending w/prison could make for an interesting adventure hook, I'd caution against having the rules setup to force this upon a GM (and player). Perhaps neither are interested in that sort of game, perhaps that happened the last time they ran a N.E.W. game too.
IMO it would be better to present that as an option, with a couple other possibilities including (1) get an additional career and start a little older or (2) ignore that roll on your last career before play begins.