My Initial Impressions after a first real glance through parts of the book.
Here's a first post of my initial opinions and notes that I have taken so far after perusing NEW for the last couple of days and this will be just a few things I noted.This won't be super detailed on the whole document as a whole. Alsoknow that I haven't really done any actual playing of the game yetand most of this is just a gut feeling on what I read and saw. (This is a copy and paste from my word processor because if I tried typing this here I wouldn't have the paragraph breaks... for some unknown reason when I type in the forums here my Enter key doesn't work).
Note: This is all based on the January22
nd update.
First of all... this game has the potential to be really, really great. The dice system looks simple and how the Attributes and Skills are not linked like in most games really gives everybody a lot of freedom in their actions and how they want their characters to be and act.
In making character's here's some of what I noticed among the Species available:
Humans get 12 total points among listed Attributes, and when I compared this to the other species I noticed that ~
Ogrons get 12 Attribute points.
Venetians get 12/14 Attribute points...the extra 2 due to Psi (and I guess this species wouldn't be used in a non psionic setting but if it was than its Attribute Points would be 12).
Borians get 12 Attribute Points.
Androids get 16 Attribute Points.
Spartans get 12 Attribute Points.
Felans get 12 Attribute Points.
Where the Humans gain +1 to any Attribute, does this include REP and/or Cr?
Ogrons have only 4 Available Skills, which seems kinda low to me and when I compared their starting stats next to the Spartans the Spartans basically win across the board so I was thinking that perhaps the Ogrons could also have maybe some of these additional skills as Available Skills:
~ Jumping, Running, Armed Fighting (and/or maybe Gunnery)
Borians are described as the bartenders of this galaxy (more or less) and because they have to pick the Resistance Skill (since it's in Bold) and because they seem to always be “in the Know) so to speak... why not think of them starting witha REP Attribute of 1 and/or a Cr of 1 and then turning either END or CHA into a 2, or both. Them beginning with an automatic Contact seems like a natural fit for this Species.
Androids could maybe have a note saying they are unable to use Psionic Powers if Psionics are in the campaign... and maybe that due to how others perceive them that they suffer some kind of penalty in social situations where Androids aren't welcome. On the whole Androids statistically win across the board over all the other Species if going by starting Attribute Point Allotment.
My only other notes so far is that on page 67 of the playtest document that there seems to be some typo's regarding the examples. It looks like all the examples of rolling dice are based on an older playtest system and not the most current updated one.
The Party Dice Pool system is very coo lalthough when I read about them they seemed kind of confusing to understand.
My only notes on Careers so far is that both the Ninja and Assassin seem out of place (they are in the Military Careers section right now and both don't seem all that militaryish to me) and maybe could be in the Criminal Careers section.
I love how you have details on designing Starships, Planetary systems, Monsters and Aliens. These are going to be super useful.
Oh and the Countdowns system... totally amazing to me. Really different than other games. Makes every round tense (or so I hope).
All in all this game appears great. I will be getting to actually designing character's this weekend and next week and other things after that. I can see a ton of potential in designing my own Species and while you have a lot of versatility here among all these systems, none of them look daunting.
