First impressions of D20 Call of Cthulu

D20 adapted to CoC (SPOILERS INSIDE)

Well... I wasn't a fan of porting a setting like CoC to the D20 system from the get-go, and I had discussions with a couple of friends who were partisans of the new game.

While we all agreed that the new book was well-done, and should surely attract new players not only to CoC D20, but to old CoC products also, I pointed out that there is a certain "denaturalizing" of the old CoC feeling with the D20 rules.

Case in point, the hitpoint system. Right now, as I understand it, its D6 +/- Con bonus, per level. Its a fine system for D&D, mostly because we all grew up with it, but CoC never had such HP progression. A street thug would often have as many HPs as a mortal grand priest of some millienial cult.

EX: MASKS OF NYARLATHOTHEP SPOILERS
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Take the Grand Priest Omar Shakti in MoN. In one scene, deep inside the Sphynx, he's on a catwalk with his sacrificial victim, hundreds of cultists with animal headdresses dancing fevereshly at his feet. We step into the room, disguised in traditional robes. As we get closer to him, the ritual intensifies itself, and we can barely register a dim passage further ahead, filled with whirling smoke... He raised his dagger, ready for his sacrifice. With only a second to react, we all raised our guns and fired at him. I think one of us hit him, maybe two. He stumbled back under the impact, but lurched forward after us, eternal anger in his eyes. Our DM then said "quick! what do you do!".

All except one decided to rush into the swirling smoke... a portal to the Dreamlands. Our African Safari guide hesitated though... and our DM took him aside from us. It lasted 5 minutes. Then the DM came back, and told us that we saw traces of blood starting to pool near the steps... and the player took his PC sheet, handed it to the DM and started rolling a new character. We knew he was dead... but what did he see?

Only after the ENTIRE Masks campaign did we find out what he saw, that the player was allowed to tell us what he saw before being torn apart by the cultists. He saw the same anger in his eyes as us, the same menacing lurch... but he also saw him stumble from his catwalk, then drop to the ground... dead. Omar Shakti, a man several thousand years old, killed by us mortals. But we never knew, we never even suspected that was the outcome, because of the overwhelming feeling that we're insignificant and useless, in the Grand Scheme of things.

And that feeling is gone with the HP system in D20. Now, one could suppose that Shakti would be well over lvl 15, maybe even lvl 20, with HPs well out of instant gunshot death range. Now we know, if we played the Masks again, that Shakti would be an unkillable beast. The old CoC system had this going for it.... you knew you were frail, and that others were also. Unless you were a supernatural monster, unless you had arcane protections, you could die to anything. Now that changed, and with it some of the old CoC feel changed.

*shrugs* Maybe I'm being too conservative :)
 
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From what Ive read online they made it where if you take 10hp or more damage in a single attack then you have to make a fort save or die... just like D&D's massive damage rule except its 10 instead of 50... so even if you are a lvl 15 whatever with 65 hp... one shotgun blast to the chest and its all over...
 

DarkCrisis said:
From what Ive read online they made it where if you take 10hp or more damage in a single attack then you have to make a fort save or die... just like D&D's massive damage rule except its 10 instead of 50... so even if you are a lvl 15 whatever with 65 hp... one shotgun blast to the chest and its all over...

POTENTIALLY all over, where in the old days of CoC you were in big trouble.

It seems to me the system creates a more heroic investigator & that's probably OK. Though 'greenhorn' Investigators with hp's in the single digits might be even more fragile than before.

Thanks to everyone for the input. The Nashville store didn't have it last night (something about the game hasn't been "Officially Released" yet????) & so I'm hoping to get a copy from my local store today.
 

I am also hesitant about the d6 hit points per level. It was more than I expected, and I like that the massive death rule is set at 10, but I am worried that the DC of the fort save is going to end up being too low by the time the characters have more than 10 hit points. I am planing on running the game, and I will look into the rule more after I have finished reading the book, but a preliminary idea I had on the subject was to add 5 to the DC of the fort save for every 10 hp of damage done in one attack.
 

*shrugs* Maybe I'm being too conservative
*nods* Definitely.

POTENTIALLY all over, where in the old days of CoC you were in big trouble.
In the old days of CoC you were POTENTIALLY in big trouble. It all depended on how much damage the shotgun blast did. I've seen "classic" CoC characters shrug off shotgun blasts with only taking a handful of HP damage.

Let's listen to the words of the Bard:

"The good old days weren't always good, and tomorrow ain't as bad as it seems."

*dances a non-Euclidean jig*
 
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Ybbstill said:
I used to have a friend that worked at a mental institution as an orderly. One day a patient came in who was a little disturbed, he thought the writings of Lovecraft were real.

Was that guy Jack Chick?
 

Heh - it's interesting to me that my only problem with the rules so far is that they didn't convert it enough.

As we become more familiar with the rules, I'm sure we'll find things we don't like in them. But I'm guessing there won't be to much to complain about in terms of character mortality or monster toughness. These are probably the two best-known features of CoC, and Monte and John are smart folks. I'm sure they put a lot of work into keeping both of these aspects of the game.

The problems, I'm guessing, will be elsewhere. Specifically, I suspect we'll end up seeing more places where the rules are halfway between old-style and new style, and where things seem disjointed.

I wonder how Cthulhu mythos will work as a skill, for example: it looks to me like it'll rise pretty quickly, at a rate more appropriate for a percentile-based skill than for a d20-based skill. I wonder how well the spell system will work -- is a non-level-based spell set compatible with level-based characters?

I don't know about these things, but I think this is where we'll see problems. Not in the proclivity of characters to die like mayflies.

Daniel
 

I wonder how Cthulhu mythos will work as a skill, for example: it looks to me like it'll rise pretty quickly, at a rate more appropriate for a percentile-based skill than for a d20-based skill.

What does that mean?
 

If I read correctly, you gain a point of the Cthulhu mythos skill each time you lose SAN (or go temporarily insane) for mythos-related reasons. This is a direct port from the old rules, in which skills were on a 1-100 scale. However, in D20, normal skills have a max rank of 23 at 20th level.

I haven't read the rules on this carefully, though, so I'm not sure whether this'll be a problem. I think it might be weird.

Daniel
 

But the Cthulhu mythos skill only goes up when one of a few things happen:

a) You read a mythos book.
b) You are driven crazy by seeing a mythos monster.

For option b to hapen you have to loss 1/2 your wisdom score or more in sanity at one time, how often do you think that will happen?

Also the Cthulhu mythos skill has no attribute modifier, so you are going to be worse at it than a similarly ranked skill.

As to the spells, the effects are scalled to level, but the spells are subject to the GM's wishes on to which you get so I don't see that as being a problem.
 

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