Herzog
Adventurer
I'm running a converted 3.0 adventure this sunday in a 3.5 campaign.
When I was going over the adventure to prepare for the session, I realised one of the NPC's is described using a tactic that won't be available:
She has three levels of sorcerer, and is described using spider climb to escape if the fight is going bad.
I'm assuming spider climb was a first level spell in 3.0, and I had already replaced it with an other first level until I encountered this bit of tactical information.
So, now I'm looking to find a first level replacement spell. Basically, it should be a spell that allows the caster to get away. I have considered Benign Transposition, but that would mean sacrificing one of the other NPC's.
Anyone have any suggestions?
When I was going over the adventure to prepare for the session, I realised one of the NPC's is described using a tactic that won't be available:
She has three levels of sorcerer, and is described using spider climb to escape if the fight is going bad.
I'm assuming spider climb was a first level spell in 3.0, and I had already replaced it with an other first level until I encountered this bit of tactical information.
So, now I'm looking to find a first level replacement spell. Basically, it should be a spell that allows the caster to get away. I have considered Benign Transposition, but that would mean sacrificing one of the other NPC's.
Anyone have any suggestions?