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First Look at the Complete Divine

shilsen said:
That feat only raises caster level, right? If earlier responses on this thread are correct, it does not actually raise the character's level where spells per day is concerned. So a Ftr4/Clr5 with the feat would have a caster level of 9 but would have the same spells per day as a Ftr4/Clr5 without the feat. IMO, that makes it a strong feat, but not an overpowered one.

You're correct on its effect. Sure, you don't have as many spells per day, nor access to higher level spells, but in one stroke you've catapulted all level-variable effects of the spells you do have (range, duration, damage dice) and your ability to penetrate SR by up to 4 levels! This is potentially game-breaking for the multi-classed sorcerer or wizard, particularly if taken in conjunction with a PrC specifically designed for multi-class characters (e.g. arcane trickster or spellsword). Any player in my campaign who even dares to ask if they can take this feat gets an insta-xp-penalty!

Cheers, Al'Kelhar
 

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I already have to approve every feat, PrC, and et cetera already. Have since 3E came out. I'm used to it by now.

I think I'll file Complete divine under the "maybe" pile. Like, if I find it on sale or something. It doesn't seem that good, but it does seem to have some pretty neat ideas I can cannibalize.
 

Just crossed my mind: does the feat say you have to specify which class' caster level you increase if you have multiple ones? Because if not, that'll be the favorite feat for each and every mystic theurge from now on.
 

Couatl Cloak

Heya,

the Couatl Cloak (sorry if this was already answered) is a magic item found in the living greyhawk campaign, unique to a certain scenario. To avoid 'spoiler' information for LG players, I'll email people offboard if they want to know it's attributes.

Mel
 

re

I like the Complete Warrior book better, less oversight on overpowered spells, feats and Prc's. The Complete Divine has quite a few things that sane DM's wouldn't want in their campaign.

Miasma didn't really change. It's still the same no save death spell it was before. It may take along time to kill, but there is no way to stop it save by dispelling it.

Radiant Servant of Pelor Extra Greater Turning would ruin any undead module.

Divine Metamagic can allow for some seriously screwed up spell combinations as others have stated such as persistent Shapechange or Divine Power at much lower levels than they could previously have obtained such spells.

On a personal note, there are a few feats I don't like for flavor reasons. Specifically Disciple of the Sun which grants greater turning to any class that can turn undead for 2 turn attempts even if they don't worship a sun god.

There is alot of a good stuff in the Complete Divine. Relics was a great addition to magic items. It's nice to have updated Prc's. Overall, I think the Complete Warrior was a superior book with a good mix between balance and flavor.
 


Celtavian said:
Miasma didn't really change. It's still the same no save death spell it was before. It may take along time to kill, but there is no way to stop it save by dispelling it.

:confused: :confused: :confused:

OMG. WotC truly love their darling cleric/druids.
 

Celtavian said:
Miasma didn't really change. It's still the same no save death spell it was before. It may take along time to kill, but there is no way to stop it save by dispelling it.

Dang. I didn't like how that spell was worded at all, apperantly, it's not changed.

I give it the same abiltity as the psionic power Crisis of breath: You can either take your standard action to breath, or try to hold your breath and take your standard action normally. It's basically a long duration, no save slow spell in my game.
 

this may have already been answered.. but anyone know when the street date on this is supposed to be (in the US) ? I haven't noticed it out and Amazon and a couple other online sellers still have it listed as not yet published.
 


Into the Woods

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