First Look at the Complete Divine


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Alright, sorry about the gap in answers. I'll try to get to everyone.

Just to verify, you have listed all of the domains given in the book, yes?

Yup, a nice even 20.

Anything an Arcanist can take?
The Geomancer requires you to be able to cast 2nd level arcane and divine spells.

Rainbow Servant is an arcane class. You basically worship couatl and gain access to Cleric domains over time. At 10th level (which won't happen before 15th character level and 11th level caster) you can add Cleric spells to your arcane list(!)

Void Disciple uses either arcane or divine spells as its prereq.

The Arcane Disciple feat allows you to add the spells from a domain to your arcane spell list. That seems pretty powerful to me. You need a high enough Wisdom to cast them and use Wisdom to determine DC.

Do Sacred Excorcist and Divine Oracle still allow arcane casters into them and do they still advance arcane caster level for all 10 levels?

Do Pious Templar and Holy Liberator still both have full 10 level BAB progression and do they still both have good Will and Fort. saves?

Yes and yes to the spellcasting.

Yes to BAB.

Yes to Pious Templar's saves.

No to Holy Liberator's saves--they only get good Fort.

Quick question; does Sacred Fist still get the No Shadow Blows ability (the only ability that makes this class worthwhile, IMO) and, if so, does it work the same as in 3.0?

No. It looks like Sacred Flames (described earlier) replaces it.

The relics sound interesting. Does the book give rules for creating new custom relics for a DMs homebrewed world?

It's very very rules thin. It struck me that there's a lot of room for other settings to publish their own relics in the near future. There's a feat included that you need in addition to the appropriate creation feat and the discount formula of 400 x spell slot level x minimum cleric level.

What, exactly, do you mean by brief writeups, BTW? Like the entries listed in the Player's Handbook or the entries listed in Deities and Demigods (i.e. dogma, clerics and temples).

For the lesser deities it's even briefer. Here's an example:

Lirr
Lesser Goddess (Chaotic Good)
Lirr usually appears as a teenage girl carrying a picturebook. Her temples are small, but her clerics are influential patrons for artists and bards, commissioning new art, poetry, and song.
Portfolio: Poetry, art.
Domains: Chaos, Good, Knowledge, Magic, Travel.


Did no one get the movie reference? I've got to get out of the local theater.

Please, please tell me that complete divine isn't just for druids, clerics and paladins? 'cause it's sounding like that's the case.

No, but that's clearly the focus. There's the abovementioned arcane stuff and prestige classes like Pious Templar that non-casters can take.

Another question... is there a 20 level spontaneous divine caster ?

Spirit Shaman and Favored Soul.

One question - how many exalted feats are in there?

First off, I've had a huge crush on Nastassja Kinski for about 10-12 years now--I love your avatar. But, the answer to the question is none.
 

Trainz said:
...it needs TWO stats (Wis and Cha) to be on par with all other casters, which only need one stat to be fully efficient in their respective spell field. How do they justify this ? I guess they do with respect to the other abilities they gain (all around good saves, energy resistance, wings, DR...), but they gain most of these at levels 17 and up. And when the OP says they have all good saves, does he mean +9 at 20th level, or +12 at 20th level. I'm not convinced the two stats thing is that great.

How exactly is this a big deal? Lots of characters need multiple decent stats. Try playing a barbarian or fighter some time.
 

ForceUser said:
Hi. I'm a 3.5 druid. I have Natural Spell, Spontaneous Healing & Augment Healing, which means I'm about as good a healer as a cleric. I can spontaneously summon up nature's allies; I can also wildshape into a dire bear or a huge fire elemental, I'm immune to poisons, I leave no tracks, and I can alter self at will. Additionally, I'm a full-fledged spellcaster, the 2nd- or 3rd-best nuker in the game depending on where you rank me in relation to sorcerers & wizards, and I have several vital & unique buffs that no other full-fledged spellcaster gets. And I have 2 great saves and a d8 hit die. I am your muthua-fXXXin' daddy.

You forgot to mention the completely expendable attack pet and access to the most annoying "snare" spells in the game, entangle and plant growth.
 

Westwind said:
First off, I've had a huge crush on Nastassja Kinski for about 10-12 years now--I love your avatar. But, the answer to the question is none.


THANEE JUST GOT OUTED!!! HAW HAW!!1!
 

Hey, Teutonic women rock--check my location :D


Forgot to post the Sacred Fist's prereqs:

BAB +4
Knowledge (religion) 8 ranks
Combat Casting, Combat Reflexes, Improved Unarmed Strike, Stunning Fist
Able to cast 1st-level divine spells

It does get good BAB

Can the divine classes such as Paladin, Cleric, and Druid use Relics without the True Believer feat?

The answer to this is an unsatisfying "kinda." (Note: I mean unsatisfying because it's a weak answer, not because of some problem with relics). If you don't have the True Believer feat you need to give up a divine spell slot to use a relic, so Clerics and Druids can use them without a problem assuming they have a high enough slot. There are 2 relics that require the sacrifice of a 4th level slot (so Paladins and Rangers could use them in theory), everything else ranges from 5-8. However, there is no reason that you couldn't design a relic that eats a lower level slot so any divine caster could use it.
 
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ForceUser said:
Imagine a world, if you will, full of many gamers who don't play Scarred Lands. :p

Who said anything about playing Scarred Lands?

Plunder, my friend! Plunder! :)
 
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Psion said:
Who said anything about playing Scarred Lands?

Plunder, my freind! Plunder! :)

I knew there was a reason they were Scarred...

It's like a sign out in the wilderness: "Psion was here!"

:D

Cheers!
 

What I was hoping for was some "rules" or guidelines on mixing gods from different pantheons. In the campaign I play in, we do this a lot. We have the standard Greyhawk gods, we use (rarely) the FR gods, we use nameless gods (from the Freeport setting if anyone is curious), we use Nordic gods (Thor and Odin and such) and we even use the Rokugan pantheon, which worships mostly spirits over gods.

It would be nice to have some guidelines of what happens when a devoute Thor worshipper runs into a god from Greyhawk. How would one react? Does the god hold sway over them? What happens when a god with two of the same portfolio shows up?
 

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