First Look at the Complete Divine

Psion said:
The "CW debacle", as I define it, was the new core classes and the nerfing of feats.

what nerfing of feats? I don't own CW since my system is usually to wait for all the class books to some out befor I get any of them. And I haven't heard of any nerfing of feats since the CW hasn't neen a big interest of mine.
 

log in or register to remove this ad

Shard O'Glase said:
what nerfing of feats? I don't own CW since my system is usually to wait for all the class books to some out befor I get any of them. And I haven't heard of any nerfing of feats since the CW hasn't neen a big interest of mine.
Several cool monk feats from OA are in CW, and reduced in power. For instance, Flying Kick is in, but instead of double damage it does an extra 1d12. Earth's Embrace, likewise, does +1d12 now instead of what it did before.
 


ForceUser said:
Several cool monk feats from OA are in CW, and reduced in power. For instance, Flying Kick is in, but instead of double damage it does an extra 1d12. Earth's Embrace, likewise, does +1d12 now instead of what it did before.

Oh, OK. Rreasonable nerfing then (although I woud've gone with a more reliable and consistent 2d6 instead of 1d12--wonder why they did that?).
 
Last edited:

Got the book a few hours ago .. about the holy liberators

must be Choatic Good
BAB: +5
Skill Diplomacy (5ranks), Sense motive (5 ranks)
Feat: Iron will

has good Bab progression and just good will saves.

1- Aura of Good, detect evil, smite evil/1 day
2 - remove fatigue
3 - aura of resolve (lallies in 10' get +4 saves vs compulsion and charms, liberator gains immunity to them)
4 - Break enchantment 1/day, divine grace
5 - smite evil 2/day
6- celestial companion
7 -
8 - break enchanement 2/day
9 -
10 - smite evil 3 times a day.

Cool feats
Transdimensional Spell - metamagic - use a slot one level higher and you can - ignore the miss chance for spell attacking incorporeal creatures, etherial and plane of shadow. Col thing is you can blast people creatuers in extradimensional spaces so you can nuke those hiding in a rope trick

Practiced Spell Caster - general - benifits those you are not casting spell at their full hit dice. bascially you get a +4 level to determine the effect of a spell but you do not get more spells as level increase. Also can't go above your hitdice for spell levels. So a fitr3/Cleric5 with this feat can cast his cleric spells at 8th lvl effects .. if he levels to ftr4/clr5 he cast at 9th level effects. Basically no extra spells but cast yous at greater effect .. much like a bead of karma. Need four ranks of spellcraft for the feat.

Speaks
 

Speaks said:
Practiced Spell Caster - general - benifits those you are not casting spell at their full hit dice. bascially you get a +4 level to determine the effect of a spell but you do not get more spells as level increase. Also can't go above your hitdice for spell levels. So a fitr3/Cleric5 with this feat can cast his cleric spells at 8th lvl effects .. if he levels to ftr4/clr5 he cast at 9th level effects.

Wow... that is great! I've a couple of players who are going to love that feat! :D

Cheers!
 


Does that spontaneous cure feat (which allows druids to spontaneously cast cure spells like clerics) have any feat requirements? Or any harsh requirements at all?

Bye
Thanee
 

Westwind said:
First off, I've had a huge crush on Nastassja Kinski for about 10-12 years now--I love your avatar.

Nastassja Kinski!? ;)

(Yes, I know who that is... but that's not her on the pic, sorry! :p)

But, the answer to the question is none.

That's not many... :)

Bye
Thanee
 


Remove ads

Top