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First Look at the Complete Divine

Clumsy Bob said:
Has the sacred exorcist changed much from the DotF version?

Bob

Yes the exorcist did change.
1) No more extra turning attempts
2) No exorcism domain but the gratned power is still given to the exorcist at first level.
3) At 8th level they can do holy aura once a day.

I believe the rest of the stuff stayed the same.

Speaks
 

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Ao the Overkitty said:
I'd be interested to hear more about the Divine Crusader, if you've got the time.

Prereqs and what you get would be nice, please.

thanks.

Divine Crusader
requirements
BAB: +7, alignment same as your chosen diety, knowledge rel 2 ranks, and weapon focus with diety choosen weapon.

The class gets medium BAB adjustments and good saves to fort and will
1 - aura (like a cleric)
3 - Resist Electrcity 5pts
5 - weapon specialization
6 - resist acid 5 pts
7 - darkvision
9 - resist electric and acid 10pts
10 - Perfect self (like native outsider)

The spells are limited pick one gods domains and if you have the charisma you can cast each spell up to 3 times a day except for the highest level. The spell effects are charisma based.

Speaks
 

for the Holy Liberator does anyone know what kinda spell progression it gets (if any), and if there are spells do they just use the paladin lists or is there a taylored list for the class

also if your feeling really generous how does there celestial companion work. the old one progressed by character level, somewhat broken.

thanks again to any help everyone has been really great and i appreciate it since i have to rely on Borders and god know when they will put the book on shelves.
 



Both spells are in there.

Nature's Favor (Druid 3, Ranger 2) works like Divine Favor, +1 luck bonus to attack and damage rolls per 2 caster levels (only targets animals).

Nature's Avatar (Druid 9) gives an animal a +10 morale bonus to attack and damage rolls, 1d8 temporary hps per level and the effects of haste.

Here's the Holy Liberator's spell progression:

1st 2nd 3rd 4th
1 0 - - -
2 1 - - -
3 1 0 - -
4 1 1 - -
5 1 1 0 -
6 1 1 1 -
7 2 1 1 0
8 2 1 1 1
9 2 2 1 1
10 2 2 2 1

It's worth noting that this is the spell progression all of the minor spellcasting prestige classes (Temple Raider, Pious Templar, etc.) get.

The spell list is the Paladin's, minus [Law] spells and adding: 1-protection from law; 2-heroism; 3-magic circle against law; 4-dispel law, freedom of movement.

Celestial Companion is still based on character level, but levels 1-12 are all the same so it's better scaled.

Edit: tried linking some Nastassja pics so demonstrate the remarkable similarity, but it ended up a terrible mess.
 
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Just to double check - the holy liberator gets detect evil as a special ability even though his spell versions are all law oriented? (protection from law, etc...) And no turn undead, so no divine might, etc... ? Sounds like it went from bard PrC to barbarian PrC with remove fatigue as a special ability. I assume the celestial companions are still weaker than a paladins - that is, the animals you choose from are weaker to begin with and the + HD, NA, and str progressions are behind the count. Any mention of getting a more powerful companion like the paladin special mounts in the DMG? I'm not sure how this class can compete with the paladin base class.

And thanks for the heads up on all of this!
 
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Just to double check - the holy liberator gets detect evil as a special ability even though his spell versions are all law oriented? (protection from law, etc...) And no turn undead, so no divine might, etc... ? Sounds like it went from bard PrC to barbarian PrC with remove fatigue as a special ability. I assume the celestial companions are still weaker than a paladins - that is, the animals you choose from are weaker to begin with and the + HD, NA, and str progressions are behind the count. Any mention of getting a more powerful companion like the paladin special mounts in the DMG? I'm not sure how this class can compete with the paladin base class.

It does get detect evil @ 1st level.

It doesn't get law-oriented spells, but it does get the evil/good spells on the Paladin's list.

It does not turn undead and therefore won't be able to use the Divine Might feat unless it entered the prestige class as a Cleric.

Remove fatigue seems like the CG answer to the Paladin's remove disease, although it would be a pretty sweet deal for a Barbarian.

The celestial companion list includes cat, eagle, hawk, warhorse, owl, pony, riding dog, and wolf. The advancement table for the companion is the same as that of the Blackguard with the addition of speed bonuses in the first and third stages. It makes sense (to me) that a prestige class' companion would be equal to another prestige class, not a core class. After all, a Paladin has to remain in his class to continue advancing his mount, giving up the options that prestige classes offer.
 
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Speaks said:
Yes the exorcist did change.
1) No more extra turning attempts
2) No exorcism domain but the gratned power is still given to the exorcist at first level.
3) At 8th level they can do holy aura once a day.

I believe the rest of the stuff stayed the same.

Speaks

No more extra turning! whats left for them to take, can someone list the class benefits please.

Bob
 

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