Nothing concrete. I'm predicting that martial classes will be getting "this is my special attack!" resources that are less random and explosive than the nerfed crits, but that's highly speculative. There's also the fact that Eldritch Blast isn't on the spell lists, which suggests they did the smart thing and folded it in as a proper Warlock class feature.Thinking of the future UAs, are there any big things that have been telegraphed about the classes? Or are all of those changes likely much smaller?
Cú Chulainn. Hercules. Sun Wukong.
I suggest you check the 2014 PHB, page 182.Slowed Condition implies movement is tracked in individual feat, rather than 5ft increments, not sure why they would decide to do that.
Yep. And that still doesn't make dwarf the best race for wizards. It just expands the list of races that are top-tier. It gives options.Everyone else seems to talk up the "fun role-playing" aspect of floating ASIs and playing fast and loose with racial traits. I can't be the only one that sees the latest trend expand the opportunities for optimization. As an example, when Tasha's was released, I could make a dwarf wizard that has the highest starting Intelligence possible and comes with medium armor right out of the gate without having to sacrifice anything - something I could not do prior.
They break it with spells. Monks show you can incorporate magic without spells. Gimme an armored mythic warrior from the book of 9 swords.Wizards break reality with magic.
This is essentially an extension of the attribute array. Which I am fine with. I mean not everyone uses the array and it is nice to a bit customizing on top of that. I would also be fine if stat bonus went away in character creation and it was part of the array (the old elite array) or roll. Same difference really. Except, buy linking it to a background you are creating a story for why your character is exception. Which can be a good thing for some more than others, but I don't think it hurts but a very few.Again, thats what the attribute array is for.
Except that dexterity, if it is still a thing at all, is not expressed by attribute scores. I'm OK with that. Hopefully allows them to give races something more interesting than a stat bonus, which is kinda boring.But even an exceptional elf is still an elf which comes with biological facts which includes trance, darkvision and better dexterity among other things.
IMO, the issue is balance. WotC, and most players it seems, want races to be balanced mechanically. If you let go it that notion you have no issue with a minotaur with max Str 20 and halfling with a max strength of 16. It doesn't have to min./max. types, many players just don't want to feel they are being left behind.In the end it comes down to 2 things.
1. People somehow thinking that different fictional races being different is somehow racist (see @Faolyn's post). Which strangely only seems to be a problem in fantasy, not in scifi. I haven't heard any complains about Vulcans.
2. People refusing to play anything not minmaxed with an 18 in the primary attribute which imo is not something you should cater to. Thats not role playing. No one is preventing them from playing an elf barbarian or orc wizard except their inability to play something not minmaxed.
The kinds of stories D&D emulates are more "blacksmith finds out he's a demigod" or "orphan boy pulls out the Sword in the Stone" than either of those.I kind of liked the way Pathfinder 1e had the Mythic Adventures set of rules for those who wanted to play demi-gods. A blacksmith rising to the peak of human power seems like a very different story than a demi-god reaching towards full godhood, and it isn't clear to me that a single set of rules can do both well.
I am not really familiar with the class, but isn't that the eldritch knight subclass?They break it with spells. Monks show you can incorporate magic without spells. Why are fighters so lame as to not incorporate the basic tool of their society into their training regimens? It would be like a modern soldier not using technology because they aren't an engineer.
I do agree that "moving" them to backgrounds is fundamentally a nothingburger compared to the Tasha's rules. If the ASIs are floating, that means they aren't connected to any mechanical entity. That's kind of the point of "floating", you justify them with whatever narrative you see fit.Which is completely and utterly pointless.
People complain about ASIs in races, so they make them "floating". Now, they move them to backgrounds, which by default are completely customizable anyway so the ASI are, in fact, still floating; making the "change" utterly pointless.
It's like, when with the devs finally get it. Just make ASI part of generating ability scores or bake them into the numbers by default...
Anyway, bowing out.
They break it with spells. Monks show you can incorporate magic without spells. Why are fighters so lame as to not incorporate the basic tool of their society into their training regimens? It would be like a modern soldier not using technology because they aren't an engineer.
Where did 18 come from? Most of the time I see people wanting to start with a 16, that +3 bonus is typically the highest you can start with unless you roll and get high enough to boost to an 18. Personally, I'm fine with starting with a +2, but a lot of people really do want to start with a +3.No, this is what happens. People who won't play anything without an 18 certainly won't pass up on this chance. But its hard to defend floating ASI with "I can optimize more". Only 1, maybe 2 posters in all the ASI discussions I have seen were honest enough and said they like floating ASI because they can optimize.
All others tried to argue that it "allows them to play different race/class combinations" which makes no sense as even with fixed ASI you can play all race/class combinations you want if you do without the 18.
Highest attribute from the standard array +2.Where did 18 come from? Most of the time I see people wanting to start with a 16, that +3 bonus is typically the highest you can start with unless you roll and get high enough to boost to an 18. Personally, I'm fine with starting with a +2, but a lot of people really do want to start with a +3.
The kinds of stories D&D emulates are more "blacksmith finds out he's a demigod" or "orphan boy pulls out the Sword in the Stone" than either of those.