GMforPowergamers
Legend
attack, save, ability check or skill checkD20 test? Can someone explain what I'm missing, or sure it's obvious.
attack, save, ability check or skill checkD20 test? Can someone explain what I'm missing, or sure it's obvious.
that and I wonder why it doesn't have the 'as an attack if you have multi attacks' riderIt seems like dragonborn should have gem and other new dragon types.
I'm reasonably OK with linking bonuses to background. My favorite idea would be +1 from race, +1 from class, +1 from background, but this is better than just willy-nilly putting them wherever you think they'll give you the most benefit.Ability Score increases in the playtest:
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The glossary is only for:
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Did any of the things quoted in it so far previously have a short rest?
(I'm not a huge fan of short rest recharge abilities... but I agree that would be a big change if they did them in).
It's mentioned in the long rest section that if you don't complete the long rest but got at least 1 hour in before the interruption, you benefit from a short rest.I just skimmed... there is no short rest in the glossary, or in any mechanic. The feats very much (except skilled and tough) changed so I don't see how it is backwards compatible when 2 feats with different effects are in the game?
Well, until we get the class UA (and we all know it's coming), we have Dragonlance/Knight of Solamnia/Build your Background to compensate for that for the time.now if only martials get some love
Be interesting to see if the Warlock changes any or any Short rest based classes.The Musician Feat's Inspiring Song feature recharges on a short or long rest.
Short rests are still in the game
But since you can do a custom background, I'm guessing it will effectively still be willy-nilly.I'm reasonably OK with linking bonuses to background. My favorite idea would be +1 from race, +1 from class, +1 from background, but this is better than just willy-nilly putting them wherever you think they'll give you the most benefit.
Which again, isn’t an “accident”. It’s the DM preventing character death/consequences. Which is fine. Some people want to tell a story over a game with stakes and threats and that’s absolutely valid. No wrong way to play. But there is no such thing as an accidental death of a player.