I’m glad your experiences were so great. Take a look at this thread and other threads about ‘Greenest in Flames’ and you will find many had a different experience than you did.
Yeah but the internet is full of examples where the most comments made are made by people with negative experiences. That is not necessarily representative of the whole. If you consider just how many people are playing through HotDQ, just through Adventurer's League alone, then the vast majority seem to
not be coming online and complaining that it's too hard.
You say that you weren’t lenient when running this adventure, so did you run the adventure exactly as it is written in the book?
For Adventurer's League I did, yes. 100% by the book. Although, as I said, the other DM was lenient so the group was rested and levelled up for my session (I'm like an alternate, I play mostly but DM if it's needed and I'm not falling asleep on my feet, which is most of the time).
But for my other play and DM experiences, it was pretty stock standard. Having known the adventure as a player I also tried not to influence the decisions being made too much.
You’re expecting new players to appreciate this concept and to have enough experience to know when a spell is truly needed? When I’m new to a game the first thing I want to do is to see what my character is capable of. New players probably shouldn’t be thrown into an adventure where they can easily make unwise choices and suffer for it throughout the next several sessions. There's better ways of easing them into understanding how to efficiently play their characters.
Yeah, I gotta disagree here. Making choices is what RPG's are all about. Making good and bad choices are part and parcel of the play experience. Hell, even as a veteran player, I make mistakes with my PC's all the time. Giving the players an experience where they can't make bad decisions is like saying, "Don't worry, you can't fail, just do whatever silly nonsense you like as there won't be any consequences."
Yuck.
If Pathfinder had an adventure as unbalanced as ‘Greenest in Flames’ I highly doubt the outcome would be any better; in fact it would probably be even worse (I don't recall anyone saying level 1 Pathfinder is easy).
Eh, in my experience every Pathfinder game I've participated in has been a cake-walk. I tried DM'ing it and used "balanced" encounters and all the players complained that it was too easy and that I'd gotten the math wrong. I went back, checked, rechecked, and had other people look over it on forums, and it wasn't balanced at all. It was actually considered far too powerful for the PC's to defeat. They won in the first round of every combat.
Also telling players that ‘if you didn’t like it then go play something else’ is a poor defense for bad adventure design.
Yeah, that was rude of me, I apologise.
I find it a very poor representation of what DnD has to offer players.
Eh, I think it highly depends on the DM and how it's run. And also on the type of players. The only thing I'll agree on is that it is definitely a meat-grinder. But on the flip-side, I think these types of scenarios also foster smarter, more cautious, more creative play. Part of why I have such a hate-on for 3.x/Pathfinder is that I got so bored of the "let's just kick in every door and loot every store because we're practically unkillable" style of play that it promotes. The only time I've seen characters die in these systems is when they do something so monumentally stupid that they'd be deserving of a Darwin Award.