Hey all - just played the first part of the 5e starter set. I have a 6 year old, an 8 year old, and a 3 old (who was helped by mom.) While we were gaming I wrote down questions; I tried to find some answers in the starter rulebook and PHB (which I also have a copy of), but it still wasn't completely clear. So - here are my questions:
1. What does a weapon's Atk Bonus mean? I see this used but I'm not sure - is that something you add when you try to figure out if you "hit" someone, or is it something you actually add to the attack? Failed to write down where I saw it, so sorry if it's a nonsensical question...
2. When you miss an attack due to not meeting or beating AC you just... do nothing? Cause that kind of stinks
3. What should a sorcerer or Druid be doing in their first battles? My daughter (druid) ended up just grabbing a shovel from the supply wagon and - very successfully - whacked a goblin that had run up to the wagon. Fun but I'm sure she should be... using spells? And my youngest boy is a sorcerer - what should he be doing?
4. On the goblin stat block, what does "+5 to hit" mean exactly?
5. I only have 3 players, so I deleted a Goblin. They barely got hurt, though, getting rid of 3 goblins. How should I balance the rest of the encounters? Just try to remove the minimum number of enemies to keep it "proportional" to 4 players?
Thanks for the help - and please point me to any learning-the-rules / first-time-DM kind of books / videos / podcasts out there. I would really, really love it if there was something TRULY step by step that I could follow, preferably written. The starter set is great, but doesn't really tell you everything you need to know, and piecing the rules together from the rulebook or PHB is (and forgive me here) kind of painful IMO. If you can point me to non-adult-language playthroughs that would also be awesome; my kids would love to listen to other people play through the adventure after they're done I bet.
Also, want to pass on that the kids had a BLAST. I tried to make things funny and they were all laughing their asses off as Goblins turned around just in time to show a puzzled expression as a crossbow bolt nailed them in their helmet and knocked them over; my daughter chased a goblin around the wagon with a shovel (her idea) and it was pretty priceless - they really seemed to lose themselves in the story and we had a blast. Mom thought it was a little boring when I asked her afterward, though, so I really think I need to speed up combat
They decided to NOT go on the goblin trail for the next session, though they did discover it (they KO'ed one of the goblins and questioned him - I told them they could do a non-lethal blow.) They voted to go to Phandalin to deliver the supplies first then come back - good citizens I guess 
Hey, shout-out btw to Hero Kids. Bought that on DTRPG, bought the expansions, played them in 2014. Made me realize what vivid imaginations my kids had, and how much story they could create and hold in their minds; our 5e session took 15 minutes to start as they described the various aspects of the apartment they shared in Neverwinter. Hero Kids and now 5e are something I can tell will stick with them. I hope we make great stories and remember them for years to come.
Cheers,
--Shaun
1. What does a weapon's Atk Bonus mean? I see this used but I'm not sure - is that something you add when you try to figure out if you "hit" someone, or is it something you actually add to the attack? Failed to write down where I saw it, so sorry if it's a nonsensical question...
2. When you miss an attack due to not meeting or beating AC you just... do nothing? Cause that kind of stinks

3. What should a sorcerer or Druid be doing in their first battles? My daughter (druid) ended up just grabbing a shovel from the supply wagon and - very successfully - whacked a goblin that had run up to the wagon. Fun but I'm sure she should be... using spells? And my youngest boy is a sorcerer - what should he be doing?
4. On the goblin stat block, what does "+5 to hit" mean exactly?
5. I only have 3 players, so I deleted a Goblin. They barely got hurt, though, getting rid of 3 goblins. How should I balance the rest of the encounters? Just try to remove the minimum number of enemies to keep it "proportional" to 4 players?
Thanks for the help - and please point me to any learning-the-rules / first-time-DM kind of books / videos / podcasts out there. I would really, really love it if there was something TRULY step by step that I could follow, preferably written. The starter set is great, but doesn't really tell you everything you need to know, and piecing the rules together from the rulebook or PHB is (and forgive me here) kind of painful IMO. If you can point me to non-adult-language playthroughs that would also be awesome; my kids would love to listen to other people play through the adventure after they're done I bet.
Also, want to pass on that the kids had a BLAST. I tried to make things funny and they were all laughing their asses off as Goblins turned around just in time to show a puzzled expression as a crossbow bolt nailed them in their helmet and knocked them over; my daughter chased a goblin around the wagon with a shovel (her idea) and it was pretty priceless - they really seemed to lose themselves in the story and we had a blast. Mom thought it was a little boring when I asked her afterward, though, so I really think I need to speed up combat


Hey, shout-out btw to Hero Kids. Bought that on DTRPG, bought the expansions, played them in 2014. Made me realize what vivid imaginations my kids had, and how much story they could create and hold in their minds; our 5e session took 15 minutes to start as they described the various aspects of the apartment they shared in Neverwinter. Hero Kids and now 5e are something I can tell will stick with them. I hope we make great stories and remember them for years to come.
Cheers,
--Shaun