• COMING SOON! -- Level Up: Advanced 5th Edition! Level up your 5E game! The standalone advanced 5E tabletop RPG adds depth and diversity to the game you love!
log in or register to remove this ad

 

D&D 5E First World: Possibly One of the New D&D setting?

MarkB

Legend
Other option could be a new setting based in "shards" or fragments of the First World, a patchwork demiplane within the elemental limbo, adding a lot of thigs from "Councyl of Wyrms" and some pieces of Mystara Hollow World spin-off. This could add enough space and "hunt territory" for all dragon species and even future new kaiju monsters.

Time travel is canonilally possible in D&D but they are extremely rare because the cosmology could be too easily altered. If WotC wants to recover the chronomancers then they will need a lot of time and work to understand how the future metaplot could be affected.
Why does that matter, though? Whether time travel is rare or common, the DM can make sure it's accessible to their players. And if those players go back and alter the fundamental nature of the multiverse, that doesn't affect anything outside of their home game. It's not like it'll require WotC to re-write all their setting books every time some PC goes back and steps on a primordial butterfly.
 

log in or register to remove this ad


Galandris

Foggy Bottom Campaign Setting Fan
The time travel is totally different in the TTRPGs because they are harder to be controlled by the DMs.

And they tend to give DMs headache.


DM: "the king of Breland is considering going to war with Aundair"
Players: "let's kill him, we are advocates of peace among nations and the death of one is just if it prevents the death of many!"
==> Cool story.

DM: "the king of Breland is considering going to war with Aundair"
Players: "let's cast a curse of sterility upon his father before he was born, we are time-travelling advocates of peace among nations and we'll do everything to avoid a single death!"
==> DM can get a drink and weep.
 

MarkB

Legend
And they tend to give DMs headache.


DM: "the king of Breland is considering going to war with Aundair"
Players: "let's kill him, we are advocates of peace among nations and the death of one is just if it prevents the death of many!"
==> Cool story.

DM: "the king of Breland is considering going to war with Aundair"
Players: "let's cast a curse of sterility upon his father before he was born, we are time-travelling advocates of peace among nations and we'll do everything to avoid a single death!"
==> DM can get a drink and weep.
Yeah, but

Players: "We go back to the time before the multiverse was created and fight gods and monsters."
==> DM can pull out any setting he likes to run next, and claim it was the result of their shenanigans in the before-times.
 

- We traveled to the past to save the poor kitty within a box from that horrible Schöringer's experiment with poisonous gasses! But something happened we couldn't guess.

- Then is the kitty alive or dead?

- Oh..... we could say both, and very agressive.

---

It is not only the metagame effects (Why not to avoid Strand to become the first vampire or killing Rajaat to avoid the cleasing wars in Dark Sun?) but it can alter the metaplot of the multimedia franchises, what happen with novels or comics?
 



To venture my opinion, the OP is correct. Foreshadowing a new setting makes sense.

I would see it as an apocalyptic points of light setting, with a few surviving enclaves in a wasteland created by the global thermonuclear war of the gods.

This might be where those fey hobgoblins come from.
 




Well the First World could be composed of the yet/or still forming Material Plane, then the Astral Sea all around it and in between, and finally the Far Realm.

All three could have a bunch of stuff in it and that's not including anything stranger or formed yet.
 

You can do the First World so many ways. Its said that all peoples throughout the multiverse were in the First World. You have this cool image now where Powers protect their children and their worshippers, giving them havens where they may live. You could have a central city that is like Sigil, but instead of a City of Doors, it is a City of Idols, where the Powers come and build great palaces that have political intrigues amongst the pantheons acted out through people both in the city and throughout the rest of the First World, where they must battle against the Chaos of All Creation in order to find a safehold within which to survive.

But I guess I'm putting too much of my own biases in here :p
 

Fanaelialae

Legend
Wait? Wasn't there an entry in the WotC setting contest that birthed Eberron that was a dawn world? Or even first world?
Not sure, but it's not that unusual an idea, IMO.

The campaign setting I've been running the past few years is somewhat reminiscent of how they've described the D&D multiverse arising from the First World. Although in mine, the First World was more reminiscent of ours in the 19th century. An alchemist sought to remake the universe without Original Sin, but his vision and focus were flawed (though he truly desired a world without evil, a small part of him was tainted by pride, as he also sought the recognition that such an incomparable undertaking would "reward" him with). As a result, the universe shattered into the multiverse, with countless worlds arising that were not only distorted reflections of the First World, but also each other. (Kind of like a funhouse echo chamber.) I typically create a new world for each campaign I run, and this allows me to carry common characters and other elements between these worlds. In fact, the campaign I've been working on since the pandemic started is intended to explore these origins (the PCs will start in the last remnant of the original world, which exists beyond the Nether where all things that cease to be return to, and might even meet the alchemist).
 

Marc_C

Solitary Role Playing
Well, isn't Blackmoor the 'first world' of D&D?
Or maybe it they infer the 'Known World' from Basic Moldvay?
 


Adding the First World as a setting doesn't confirm time travel, just like adding Ravnica didn't confirm any changes to your current campaign. Theros didn't mean that Satyrs are in your world and Van Richten's didn't mean that's how the Shadowfell or Domains of Dread work in your game.

Every setting is meant as a setting -- not some giant meta plot. Because if that meta plot existed your characters would have to be 15+ levels, and we know WotC isn't supporting that play.

Quit searching for some overarching connection and enjoy the game at your table.
 

Steampunkette

Shaper of Worlds
Or... or... and this is a -crazy- concept:

We can just play on the First World as people from the First World during it's existence and before it's destruction, therefore all the stuff we do on the First World was stuff that already happened in the history of the Multiverse so it doesn't matter what we do. Eventually the world still gets destroyed and the Multiverse does it's Multiversal thing.

No Chronomancy required.
 



Level Up!

An Advertisement

Advertisement4

Top