If it did work like the Paladin's Smite, it'd actually be useful.
Alas, it clearly does not. And it's just another testament to the utter failure in design that is the Elemental Monk.
No that "clearly", obviously.
If it did work like the Paladin's Smite, it'd actually be useful.
Alas, it clearly does not. And it's just another testament to the utter failure in design that is the Elemental Monk.
The monk discipline Fist of Unbroken Air says:
"As an action, you can spend 2 ki points and choose a creature within 30 feet of you. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend."
That looks to me like you decide to use FoUA (spending 2 ki points), then the target rolls its save, and if it fails you can decide spend extra ki points for damage. This isn't an elemental spell, so there's no cap on how many points you can spend. So a level 20 monk could use the ability, and if the save fails, spend all his ki to deal 21d10 damage.
Sound correct, or would you read it that you have to decide to spend the extra ki when you first use the ability, before the save? Or maybe it should count as a spell in terms of the max ki spent?
I'm not really saying it's broken, though it seems like decent nova ability (for an otherwise underwhelming subclass). The thread title is more for the pun![]()
I would read it like I do a math problem or if I were coding something. I.e.:
damage=3d10+((1d10*(kispent-2))
IF save=fail THEN targetHP=targetHP-damage
So basically ki has to be declared first.
It would be an unnecessary else clause: on a successful save, no damage is taken.Bug: missing ELSE clause.
(See, code inspections are a good idea.)
IMO, this falls on the ol' truism: If there is more than one way to interpret something, go with the one that isn't borked.
IMO, this falls on the ol' truism: If there is more than one way to interpret something, go with the one that isn't borked.