For you.Dave Turner said:D&D is not about crafting, bluffing, diplomacy, or wilderness survival. It is about kicking in doors and taking the stuff of others.
painandgreed said:Ever think you're just playing the wrong game to begin with?
Conaill said:That being said, the changes Emirikol suggested wouldn't really make it any less D&D. No more so than several dozen other changes that have been made to D&D over the years, in any case.
Jeff Wilder said:I like alignment. Although I don't think it's necessarily universal, IME people who bitch about the alignment system don't understand it or how to use it.
Aside from removing a level of granularity with regard to ability damage and drain (a concept that D&D desperately needed (and needs to use more)), this will simply never happen because everybody likes to talk about thier character's "18 in whatever stat."
I could live with this change, but I'm so used to the way D&D does it, it's second nature and doesn't bother me in the slightest.
Screw that. They've got skills almost right. Group sensory skills under a blanket "Perception (whatever)" skill, and there's not much else to do.
Gah! No! God, please, no. If anything (and I don't necessarily think anything needs to be dome), it'd be better to make classes like the paladin and ranger prestige classes.
ForceUser said:For you.
IMO, one thing would go a great length to change the game forever: stop speaking about things unrelated to the game for half of the gaming session.Emirikol said:Without being a house-rule's post, any other thoughts?
No, I think the game isn't designed for these things. The social systems in the game are not nearly as developed and comprehensive as the systems for combat and physical action. There are no substantive rules for handling a game in which social action is the primary method for solving conflicts.ForceUser said:For you.
I agree, but would add that it's a team of characters who stand against evil using combat and physical action, not Diplomacy.Psion said:To me, D&D is about a team of characters with complementary abilities standing against great evil.
Dave Turner said:I agree, but would add that it's a team of characters who stand against evil using combat and physical action, not Diplomacy.