Fix for Orb

Why not just say any damage suffered during a round counts as a bonus on their next save to wake up? That way, it's not an automatic wake-up if they were barely hit, but big damage is almost sure to wake them.
 

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FireLance said:
How about: "For every round that the target takes damage while it is unconscious, it gains a cumulative +4 bonus to its saving throw."

This doesn't account for the damage dealt, so you could Coup de Grace someone a few times, until they manage to wake up. Only to realize that they are missing 3 limbs.

I think that the effect should either allow no damage at all, or grant a non-cumulative bonus to the saving throw amounting to the total damage received since its last saving throw.

Edit: It is a first level spell after all. Not your level 25 epic "I pwn ya" daily power.
 

There are people on the Char Op boards who think that it's better than literally any spell the Wizard gets up through 29, as written.

I really think having someone wake up after taking damage, automatically, would be just fine.
 


I thought this thread was about fixing orbs :p

I don't see the problem resulting from sleep, exactly. I see the problem resulting from someone focusing heavily on Wisdom and creating an auto-failure for any non-eilte/solo monster, and near-guaranteed failure for elites and solos.

The potential to impose a -10 penalty to saving throws is way too good, simply by the fact that saves do not scale and remain a base 10+ success at any level. This does not even include Spell Focus.

I think my fix for this is to simply add half (instead of full) Wisdom bonus as a penalty to saves. This means that even with heavy investment, the most a character is getting out of this is -7 (30 Wis, Spell Focus). I think I can live with that.
 

GoodKingJayIII said:
I thought this thread was about fixing orbs :p

I don't see the problem resulting from sleep, exactly. I see the problem resulting from someone focusing heavily on Wisdom and creating an auto-failure for any non-eilte/solo monster, and near-guaranteed failure for elites and solos.

The potential to impose a -10 penalty to saving throws is way too good, simply by the fact that saves do not scale and remain a base 10+ success at any level. This does not even include Spell Focus.

I think my fix for this is to simply add half (instead of full) Wisdom bonus as a penalty to saves. This means that even with heavy investment, the most a character is getting out of this is -7 (30 Wis, Spell Focus). I think I can live with that.
Or not tie it to Wis at all, just make it a flat penalty (-4, for instance).
 

Hmm, what if it were changed to an immediate interrupt, when enemy successfully saves against one of your spells, enemy must reroll save with a Wis penalty.
 

As an aside, I think wand focus could probably use a similar boost - free action, when miss with a spell attack, reroll attack with +Dex to attack.
 

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