Manbearcat
Legend
That looks good.
Scale it’s use schedule same as Portent and call it a day.
Scale it’s use schedule same as Portent and call it a day.
Expertise is broken IMO. We changed it to advantage a while ago instead of double proficiency bonus. It makes success more likely, but doesn't raise the floor and ceilings of checks.
I'll going to put an addendum to my post upthread and since this is 5th edition that is being talked about here, I'll use that system to express the concept.
One of the most impactful aspects of an athlete who is the apex predator, the absolute pinnacle of the dominance hierarchy (the proverbial king, or queen, of the jungle), is how the rest of the members of that hierarchy are either emboldened by their presence (if they share cause) or they absolutely wilt in their presence (if they are opposed).
Tiger Woods overwhelmingly won on Friday and Saturday. What happened on Sunday? Being caught in his orbit, his competition wilted under that overwhelming task (playing below, often well below, their natural capabilities) time_after time_after time_after time. Tiger wasn't a comeback king. He was an absolute front-runner with his ability to just hit clutch shots when he needed to just completely debilitating his opponents who were absolutely top of the food chain...if not for one Tiger Woods.
Michael Jordan and the Bulls?
Exact same thing. Teams were beaten before they took the court. Overwhelmingly, opposition (guys who, again, were absolute far, far, far end of the distribution of human capability) spoke in reverential, fearful tones of him (while they were in the freaking league together)...never wanting to draw his ire and give him (and through him, his teammates) cause to grind them into absolute dust.
The weight of his presence, the specter of inevitability through him looming:
1) Moralized allies to heights they would be not be capable of otherwise.
2) Demoralized opposition to depths that they otherwise had no business falling to.
How do you accomplish this in 5e?
Simple,
Reskin the Diviner Subclass ability Portent and have it work mechanically in exactly the same way (because that is effectively what happens in our world).
I think Expertise would be fine if it were +2, or even +1d4. But I don't really like the idea of the range of ability bonuses at level 16 going from -1 to +17. That's basically the same "off the die" problem that 5e was supposed to avoid. Sure, skills don't really matter at high level, but it's still not great.
Actually, I might even prefer it if Expertise were closer to Barbarian's Indomitable Might. Something like, "If your total for an ability check with a skill you have Expertise in is less than 13, you can use 13 in place of the total."
v2That looks good.
Scale it’s use schedule same as Portent and call it a day.
Might get more the tactical feel if it were not tagged to the rest, but to spending your first action of the combat surveying the field or something.Tactical Leadership: When you finish a long rest, roll a 1d20 tactical die. When a willing ally rolls a d20 within your line of sight, you may consume your reaction to utter advice. If they hear the advice, their d20 is replaced with your tactical die roll, and they gain temporary HP equal to your fighter level. Similarly, when an enemy rolls a d20 within your line of sight, you may consume your reaction to frighten the creature and replace their d20 roll with your tactical die. The enemy remains frightened until the start of your next turn. Once you have replaced a d20 with your tactical die roll in either of these ways, you may not do it again until you gain another tactical die at the end of your next long rest.
"Better" isn't a huge problem, since you're just talking a level 2 feature. Especially not situationally better. I mean, a torch is better than a light cantrip when you're trying to burn down a barn.Wording is tricky. Note that it is "better" than portent, but also worse as silence shuts down helping an ally, and it consumes your reaction.
If the mechanic involves preparing a die roll beforehand, isn't the more obvious flavor spin "Strategic Planning" rather than "Tactical Leadership"? And then you don't have to mess around with the frightened tag; enemy attacks are simply thwarted by "I had a plan for that one".v2
Tactical Leadership: When you finish a long rest, roll a 1d20 tactical die. When a willing ally rolls a d20 within your line of sight, you may consume your reaction to utter advice. If they hear the advice, their d20 is replaced with your tactical die roll, and they gain temporary HP equal to your fighter level. Similarly, when an enemy rolls a d20 within your line of sight, you may consume your reaction to frighten the creature and replace their d20 roll with your tactical die. The enemy remains frightened until the start of your next turn. Once you have replaced a d20 with your tactical die roll in either of these ways, you may not do it again until you gain another tactical die at the end of your next long rest.
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Wording is tricky. Note that it is "better" than portent, but also worse as silence shuts down helping an ally, and it consumes your reaction.
Nice. I almost like it the original way just to mechanically differentiate it. But I really like your solution.If the mechanic involves preparing a die roll beforehand, isn't the more obvious flavor spin "Strategic Planning" rather than "Tactical Leadership"? And then you don't have to mess around with the frightened tag; enemy attacks are simply thwarted by "I had a plan for that one".
That's how I'm using a refluffed Portent on my alchemical assassin class, anyway.