That you're playing the game and are routinely encountering an actual rather than theoretical problem, and have the experience to relate precisely how that problem manifested in an actual game. And I am assuming from the way you answered this you do not play the game much, are not running into this problem in actual play very often, and are complaining about it theoretically only.
Which, for me, is super relevant. Because I care far less about you reading rule books in your spare time and imagining how it might play out, than I do about people encountering an actual problem at their tables, and coming here asking for help so they can try to solve it so that their players are having a good time.
White room theorycrafting, at least for me, became a lot less attractive of a hobby near the end of 3e. After time, as I played the game more, I found the theorycrafting very rarely matched the actual play experience.
I think this point must be directed at someone else?