BOZ
Creature Cataloguer
http://www.enworld.org/cc/converted/view_c.php?CreatureID=498
devon and i have been discussing making changes to the way it's combat section is laid out.
for one thing, i'm thinking of lowering its strength to 6 or even less (it's diminutive and not known for doing much physical damage). also, i forgot it's +12 bonus to Hide for size - makes a big difference, no?
here is what we came up with, let me know what you think of the changes:
COMBAT
Galltrits attack anything that disturbs them, trying to bite and drain blood. If the galltrit can find an unobtrusive location on the victim and get there unnoticed, it has a +3 circumstance bonus to hit with its bite.
Attach (Ex): If a galltrit hits with a bite attack, it can latch onto the opponent’s body, and also drains blood and automatically deals bite damage each round it remains attached. An attached galltrit has an AC of 14. Any number of galltrits may be attached to a single victim of Small size or greater.
Blood Drain (Ex): Galltrits attached to a victim deal 1 hit point of damage per round as they drink its blood. They remain until the anesthetic effect of the spittle wears off if undisturbed, but flee if challenged in any way.
Spittle (Ex): Galltrit saliva contains an anesthetic that dulls the nerves around the bite wound for ten rounds, making it difficult for the host to realize it is being drained. The galltrit can still be noticed on a successful Spot check.
The galltrit's saliva also contains an anti-coagulant that temporarily reduces the victim's Constitution by 1 point for every four rounds of contact. Every round the victim must make a Fortitude saving throw (DC 10 + cumulative number of Constitution points lost) or faint. Regardless, the victim feels faint from blood loss. It takes two minutes for the victim to regain consciousness.
Skills: Galltrits receive a +8 racial bonus to Listen checks, due to their large, pointed ears.
devon and i have been discussing making changes to the way it's combat section is laid out.
for one thing, i'm thinking of lowering its strength to 6 or even less (it's diminutive and not known for doing much physical damage). also, i forgot it's +12 bonus to Hide for size - makes a big difference, no?
here is what we came up with, let me know what you think of the changes:
COMBAT
Galltrits attack anything that disturbs them, trying to bite and drain blood. If the galltrit can find an unobtrusive location on the victim and get there unnoticed, it has a +3 circumstance bonus to hit with its bite.
Attach (Ex): If a galltrit hits with a bite attack, it can latch onto the opponent’s body, and also drains blood and automatically deals bite damage each round it remains attached. An attached galltrit has an AC of 14. Any number of galltrits may be attached to a single victim of Small size or greater.
Blood Drain (Ex): Galltrits attached to a victim deal 1 hit point of damage per round as they drink its blood. They remain until the anesthetic effect of the spittle wears off if undisturbed, but flee if challenged in any way.
Spittle (Ex): Galltrit saliva contains an anesthetic that dulls the nerves around the bite wound for ten rounds, making it difficult for the host to realize it is being drained. The galltrit can still be noticed on a successful Spot check.
The galltrit's saliva also contains an anti-coagulant that temporarily reduces the victim's Constitution by 1 point for every four rounds of contact. Every round the victim must make a Fortitude saving throw (DC 10 + cumulative number of Constitution points lost) or faint. Regardless, the victim feels faint from blood loss. It takes two minutes for the victim to regain consciousness.
Skills: Galltrits receive a +8 racial bonus to Listen checks, due to their large, pointed ears.