Thia Halmades
First Post
This is a carry over discussion from a Reptilian/Feline thread. Nyaricus suggested we take this to a new thread and see what the Senate said regarding fixing this race. Currently, the Ork looks like this:
Per the SRD:
I'm not going to post any other races for comparison, because we all know where that comparison will lead. From my understanding, the entire point of the Orc is to provide a +2 STR, which many people consider "balanced." I ain't one of those people. The entire Orc ability is "Darkvision." Orc blood is entirely worthless unless you have a campaign devoted to it. Oh, and no one in my campaign plays a Barbarian. So that's out. My initial fix for this race looks like this:
The early things this fixes are as such:
- Orks are no longer stat-barred from taking an arcane class
- Yes, +2 STR is big, but it's bigger when the entire racial package shoves you in that direction without so much as a bag lunch.
- Without trying to build all new racial abilities, I added quick fixes to enhance their flavor; tougher, bigger, and more bestial.
- Ork Blood is worthless, I updated it with Orkish Weapons; if they see one, and they know martial weapons, they can use it.
- They still retain their Ork Blood & Darkvision abilities from the PHB.
Discuss.
LCpt. Thia Halmades
Per the SRD:
• +2 Strength, –2 Intelligence, –2 Charisma.
A half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
• Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.
• Half-orc base land speed is 30 feet.
• Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
• Orc Blood: For all effects related to race, a half-orc is considered an orc.
• Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.
• Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.
I'm not going to post any other races for comparison, because we all know where that comparison will lead. From my understanding, the entire point of the Orc is to provide a +2 STR, which many people consider "balanced." I ain't one of those people. The entire Orc ability is "Darkvision." Orc blood is entirely worthless unless you have a campaign devoted to it. Oh, and no one in my campaign plays a Barbarian. So that's out. My initial fix for this race looks like this:
+2 STR - Orks are naturally stronger than humans
- 2 CHA - However, they lack certain social graces, and most humans
are put off by their appearance. it's harder for an Ork to adapt to
human customs and society, especially since the rules of human
interaction can change from culture to culture.
Orkish Weapons available as Martial Weapons (if the Ork starts play
with the Martial Weapon Proficiency feat, then he automatically has
access to all Orkish weapons)
+2 to Intimidate - an Ork's physique and natural bearing easily
intimidate those not prepared to face them down. The Ork always uses
his STR score or his CHA score (whichever is higher) to calculate his
intimidate score.
Scent Feat - an ork's sense of smell is highly developed, and they
may take the Scent Feat as an unrestricted Feat.
Endurance Feat - Orks are physical by nature, and possessed of an
extreme toughness and durability. if an Ork receives Endurance at a
later level (either through a class or permanent magickal means) they
receive the Die Hard feat instead.
The early things this fixes are as such:
- Orks are no longer stat-barred from taking an arcane class
- Yes, +2 STR is big, but it's bigger when the entire racial package shoves you in that direction without so much as a bag lunch.
- Without trying to build all new racial abilities, I added quick fixes to enhance their flavor; tougher, bigger, and more bestial.
- Ork Blood is worthless, I updated it with Orkish Weapons; if they see one, and they know martial weapons, they can use it.
- They still retain their Ork Blood & Darkvision abilities from the PHB.
Discuss.
LCpt. Thia Halmades
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