Anthony Jackson
First Post
At low levels, orb mastery is pretty underwhelming -- a 16 Wis is worth an average of 37% increased duration on a standard monster (1.82 rd to 2.50 rd), 30% on an elite, 23% on a solo. Given that Wand of Accuracy with a 16 Dex is about a 30% increase in hit chance and works with any power, not just duration of save ends effects, orb mastery seems like a suboptimal choice.
At high levels, as others have noted, the reverse is true; at 20 Wis, with Spell focus, duration goes from 2.22 rd to 5.00 rd (+125%) and on a solo still increases from 1.43 rd to 2.22 rd (+56%), and the save ends effects available are also stronger. By comparison, wand of accuracy is now +50%, which is nowhere near as large an improvement. For the Epic wizard at 24 Wis, we're going from 2.22 rd to 10.0 rd (+350%), and we're doubling on a solo.
So, how does this variant sound?
Orb of Imposition (Free Action; Encounter). Trigger: a creature saves from an effect you generate. Force that creature to reroll the save, with a penalty equal to your Wisdom bonus.
At 16 Wis, that's an average of +1.1 rounds duration on a standard (+60%), +0.77 on an Elite (+50%), +0.44 (+35%) on a Solo. For the 20 Wis/Spell Focus wizard, it's +80%, +70%, and +55%. For the 24 Wis epic, it's +90%, +80%, and +65%.
That's considerably better at T1, but it's considerably weaker at T2 and T3. So, how does it compare?
At high levels, as others have noted, the reverse is true; at 20 Wis, with Spell focus, duration goes from 2.22 rd to 5.00 rd (+125%) and on a solo still increases from 1.43 rd to 2.22 rd (+56%), and the save ends effects available are also stronger. By comparison, wand of accuracy is now +50%, which is nowhere near as large an improvement. For the Epic wizard at 24 Wis, we're going from 2.22 rd to 10.0 rd (+350%), and we're doubling on a solo.
So, how does this variant sound?
Orb of Imposition (Free Action; Encounter). Trigger: a creature saves from an effect you generate. Force that creature to reroll the save, with a penalty equal to your Wisdom bonus.
At 16 Wis, that's an average of +1.1 rounds duration on a standard (+60%), +0.77 on an Elite (+50%), +0.44 (+35%) on a Solo. For the 20 Wis/Spell Focus wizard, it's +80%, +70%, and +55%. For the 24 Wis epic, it's +90%, +80%, and +65%.
That's considerably better at T1, but it's considerably weaker at T2 and T3. So, how does it compare?