D&D 5E Flame Skull

Now I have an idea for a Lich with a Flameskull familiar.

4e had flaming skull familiars (and also the non-flaming variety). A tiefling wizard in my last campaign made a familiar out of the skull of a (now nearly-powerless) lich they defeated. The two didn't really get along (but it always followed the letter of his orders) and it was constantly tempting him to use necromatic spells, so he eventually destroyed it and retrained the feat into something else.

It made for quite a sight when he'd get the skull out of his backpack at taverns and start talking strategy with it.
 

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Careful. Eric's grandma is reading...

Well, pardon my flameskull. She can flameskull, for all I flameskull.

ROFF! (rolling on floor flameskulling)

FOF!

Now I have an idea for a Lich with a Flameskull familiar.

This actually seems pretty flameskull. Even better if he keeps his skull in a safe place and his flameskull where his skull should be.

Sometimes they're everburning torches. Depends on the mad wizard who built the dungeon, of course.

"Alas, Yorrick!" *whoosh* "Better. Just have a seat in this wall sconce here ..."

And another pretty flameskulling idea.

Flameskullmaturge.
 




Hell corridor:
High up on the walls, you see skull-decorated tourches burning. As you walk down the corridor, four small pebble-sized fiery spheres shoots from them and explodes in balls of fire. Roll a Dex(save) check for half of 4x8d6 damage.

Btw, those skulls sure have a hefty amount of resistance, immunities and other weird :):):):):
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed, frightened, paralyzed, poisoned
Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
 

Btw, those skulls sure have a hefty amount of resistance, immunities and other weird :):):):):
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed, frightened, paralyzed, poisoned
Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Reminds me of a lesser demilich.
 


Hell corridor:
High up on the walls, you see skull-decorated tourches burning. As you walk down the corridor, four small pebble-sized fiery spheres shoots from them and explodes in balls of fire. Roll a Dex(save) check for half of 4x8d6 damage.

Btw, those skulls sure have a hefty amount of resistance, immunities and other weird :):):):):
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed, frightened, paralyzed, poisoned
Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.


At 4,400 XP, that's a HARD combat for a party of four 8th level characters or CHALLENGING for four 10-13th level characters.
 

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