Flamethrower Cryobot

Tia Nadiezja

First Post
So... I just finished running my Christmas adventure! It was a pile of fun - the setting was Blackmoor, with the twist ending (the space ship) in place, and a group of villains called the Fierce Five trying to disrupt the Starmorgan Winter's Peak festival.

Of the members of the Fierce Five, the most fun was Cogs the Hobgoblin Tinker, who had ancient technology like antimatter rifles and laser pistols and jetpacks and power armor. Cogs's main minions were the SecuriCorp Flamethrower Cryobots, seen here.

Flamethrower Cryobot
Medium Construct (Robot), Unaligned
AC: 14 (12 natural, +2 Dexterity)
Hit Points: 55 (6d8+24)
Resists: Fire, Cold, Piercing, Slashing
Vulnerable: Electricity, Bludgeoning
Speed: 40
Str: 16 (+3) Dex: 15 (+2) Con: 18 (+4) Int: 18 (+4) Wis: 12 (+1) Cha: 10 (0)
Skills:
Senses:
Languages: Thyatian Common, First Empire
Challenge: 4
Emergency Shield. When the Flamethrower Cryobot receives a critical hit, it gains 1d12 temporary hit points. These hit points are gained after damage is calculated.

Actions:
Multiattack. The Cryobot makes 2 Gunsmack attacks

Multiblast. Recharge 5,6. The Cryobot makes one Flamethrower attack and one Cryoray attack.

Gunsmack. Melee weapon attack. +5 to hit, one target. Hit: 14 (2d12+3) bludgeoning damage.

Flamethrower. Hits a 20’ cone in front of the cryobot. Each target must make a DC 14 Dexterity save. Targets take 5d6+4 damage on a successful save, or half on a failed save.

Cryoray. Ranged weapon attack; cannot target any creature within 15’ of the Cryobot. Range is 40/160. +5 to hit. Hit: 6d6+2 cold damage.

The Flamethrower Cryobot is a work of the SecuriCorp Corporation. SecuriCorp hopes that you will step away from the door, as if you do not, the Flamethrower Cryobot will be forced to take lethal action, and studies have shown that those who have been killed by the Flamethrower Cryobot rate their customer experience 32% worse than those who have not.

 

log in or register to remove this ad

Remove ads

Top