Flaming Weapon Stealth Errata?


log in or register to remove this ad

I also cannot give him XP for the excellent explanation he gave as to the general errata logic. Life is so cruelly and tragically unfair.
 

I could, but I disagree...

Cold casters gain two at-will ranged bursts to choose from. They target different saves and one is just a sliding-extra cold scorching burst.

I hate powers should be weaker, because one specific built could benefit from it. No other element benefits from frost cheese.

Why should they reduce the damage of scorching burst? They should increase it to d8 to be fair, so Freezing offers more control and fire is more striker-like.

The level 10 pyromancer benefit is among the weakest level 10 benefits IMHO. It automatically (you have no choice to not do it) creates un-friendly zones.
 

Frostcheese no longer as yummy

In all this talk of the relative merits of fire specialisation vs. cold specialisation, there is continued reference to "frostcheese". My understanding is that "frostcheese" refers to the combination of the Wintertouched feat and the Lasting Frost feat.

I feel I should point out the Lasting Frost - which is a paragon feat - was errata'd way back in mid-2008. It currently reads as follows:

Compendium said:
Benefit: Once per turn, the first target you hit with a power that has the cold keyword gains vulnerable 5 cold after the attack. The vulnerability lasts until the end of your next turn.

The errata considerably reduced the effectiveness of this feat, and, to me at least, the Wintertouched + Lasting Frost combination does not appear to be significantly more powerful than many other feat/power combinations available to paragon-level PCs.

So I'd just caution against the use of "frostcheese" as a basis for complaints about how fire specialisation is underpowered. Now, as against radiant...

Cheers, Al'Kelhar
 

The errata considerably reduced the effectiveness of this feat, and, to me at least, the Wintertouched + Lasting Frost combination does not appear to be significantly more powerful than many other feat/power combinations available to paragon-level PCs.

All it really did was mitigate the effect of the combo when going after multiple targets.

On a single target, it remains just as good - once the Vulnerability is in place, all your attacks against that guy automatically have CA and do +5 damage. The combo remains intact.
 

All it really did was mitigate the effect of the combo when going after multiple targets.

On a single target, it remains just as good - once the Vulnerability is in place, all your attacks against that guy automatically have CA and do +5 damage. The combo remains intact.
It's particularly juicy in the hands of a single-target striker with At-will cold attacks, like, say, a Fey Hexblade.
 


I could, but I disagree...

Cold casters gain two at-will ranged bursts to choose from. They target different saves and one is just a sliding-extra cold scorching burst.

I hate powers should be weaker, because one specific built could benefit from it. No other element benefits from frost cheese.

At no point did I say that scorching burst should be weaker.

I said that, they don't errata stuff just because it's weaker.

If something is too powerful, it will disrupt games. If something sucks, it just won't see play. And scorching burst doesn't suck ... it's just not as good as freezing burst. So, UNLESS you want to do fire damage, no one is forcing someone to pick the lesser of two options (And there are a ton of other options available). If you DO want to do fire damage, your choices are limited. The same if you want to do ice damage.

Why should they reduce the damage of scorching burst? They should increase it to d8 to be fair, so Freezing offers more control and fire is more striker-like.

I wasn't talking about reducing the damage of scorching burst. I was saying that if the made ANOTHER area burst fire attack they would probably have to reduce the damage if they gave it an effect, because if they DIDN'T we'd get "why is scorching burst so bad, why would anyone ever take it when this power is purely better doing the same damage and giving a bonus effect?".

The better solution would be, if making a new area burst fire power with a rider ... just make that new power the "new" scorching burst, in the same way they updated magic missle.

My point there was responding to someone that said "they will never make another fire burst power because there already was one". That's why I pointed out that cold has two now, and then I went into speculation as to how they might work around the existing power ... they may make the new power an upgrade to the existing one, they may make one that is simply better than the old one, or they may try to make it so that some people may stil want to use scorching burst.

The level 10 pyromancer benefit is among the weakest level 10 benefits IMHO. It automatically (you have no choice to not do it) creates un-friendly zones.

In which case you don't take that class feature, you focus more on your other school, and take an at-will power for that school instead of scorching burst, problem solved. There is even a single target fire power at-will to be able to benefit from the level 1 class feature for pyromancers in addition to any encounter/daily powers.
 

In which case you don't take that class feature, you focus more on your other school, and take an at-will power for that school instead of scorching burst, problem solved. There is even a single target fire power at-will to be able to benefit from the level 1 class feature for pyromancers in addition to any encounter/daily powers.

I pretty much assumed a mage would usually take an at-will from each school. That's what I plan to do with the pyromancer/enchanter I'm putting together.

The other fire at will is actually worse than scorching burst. From Whoops! Browser Settings Incompatible -

Erupting Flare (D 388) Fortitude, Fire: this is not made for a controller. The effect makes people stay far from the target. It may have some tactical uses for fire blasters, but generally is a bad idea, also because it makes the target effectively possess a damage aura.

Yeah, giving the bad guy a damage aura that hits my buddies doesn't seem like a good idea...
 


Remove ads

Top