I could, but I disagree...
Cold casters gain two at-will ranged bursts to choose from. They target different saves and one is just a sliding-extra cold scorching burst.
I hate powers should be weaker, because one specific built could benefit from it. No other element benefits from frost cheese.
At no point did I say that scorching burst
should be weaker.
I said that, they don't errata stuff
just because it's weaker.
If something is too powerful, it will disrupt games. If something sucks, it just won't see play. And scorching burst doesn't suck ... it's just not as good as freezing burst. So, UNLESS you want to do fire damage, no one is forcing someone to pick the lesser of two options (And there are a ton of other options available). If you DO want to do fire damage, your choices are limited. The same if you want to do ice damage.
Why should they reduce the damage of scorching burst? They should increase it to d8 to be fair, so Freezing offers more control and fire is more striker-like.
I wasn't talking about reducing the damage of scorching burst. I was saying that if the made ANOTHER area burst fire attack they would probably have to reduce the damage if they gave it an effect, because if they DIDN'T we'd get "why is scorching burst so bad, why would anyone ever take it when this power is purely better doing the same damage and giving a bonus effect?".
The better solution would be, if making a new area burst fire power with a rider ... just make that new power the "new" scorching burst, in the same way they updated magic missle.
My point there was responding to someone that said "they will never make another fire burst power because there already was one". That's why I pointed out that cold has two now, and then I went into speculation as to how they might work around the existing power ... they may make the new power an upgrade to the existing one, they may make one that is simply better than the old one, or they may try to make it so that some people may stil want to use scorching burst.
The level 10 pyromancer benefit is among the weakest level 10 benefits IMHO. It automatically (you have no choice to not do it) creates un-friendly zones.
In which case you don't take that class feature, you focus more on your other school, and take an at-will power for that school instead of scorching burst, problem solved. There is even a single target fire power at-will to be able to benefit from the level 1 class feature for pyromancers in addition to any encounter/daily powers.