Brother Shatterstone
Dark Moderator of PbP
Hypersmurf said:Why should the flames of the whip hurt someone if the whip never actually gets to them?
Cause metal transfers heat rather well.


Edit: added a


Hypersmurf said:Why should the flames of the whip hurt someone if the whip never actually gets to them?
Artoomis said:I inclined to say this is very much like DR and so the flame damage applies.
Of course, a hyper-strict look at the rules could be read to say it does no damage, but that seesm decidely lacking on common sense - which may have no place in D&D, pehaps..
Hypersmurf said:Hmm.
A whip can't. It's incapable of breaching that protection to reach the person.
Why should the flames of the whip hurt someone if the whip never actually gets to them?
-Hyp.
Hypersmurf said:Hmm.
A dagger can damage someone in plate armour. It can find a way to get past the protection to reach the person underneath.
A whip can't. It's incapable of breaching that protection to reach the person.
Why should the flames of the whip hurt someone if the whip never actually gets to them?
-Hyp.
Caliban said:Because it's the flame that's doing the damage, not the whip.
Storyteller01 said:By definition, those wearing armor are 'immune' to whip damage.
Hypersmurf said:No, they're 'immune' to damage dealt by a whip.
Hypersmurf said:Which in this case includes the fire damage, since it is damage dealt by a whip.
-Hyp.
RangerWickett said:Interestingly, if we're rules-lawyering here, the rules for whips only prohibit them from hurting creatures with armor or natural armor. So if you have a steel door, a high strength, and are power attacking with a whip, you can cut through that door. You can also sunder shields made from iron or dragonscales, and you can sunder weapons made of adamantine, but that whip just can't manage to hurt a dude wearing full plate armor.
By the way, do you realize you can use a whip two-handed? A 20th level barbarian with Weapon Focus, a +5 whip, and a 36 Strength while raging could power attack for full, have a +19 attack bonus, and deal 1d3+64 points of nonlethal damage with a whip. He could take a -4 penalty to his attack to make that lethal damage. As a full-round action that's 4 attacks, enough to cut through 7 inches of steel.
But he just can't hurt a halfling in padded armor.
So the moral of the story is, if you're going to be a whip-wielder, focus on sundering. That makes sense.