Xeviat
Dungeon Mistress, she/her
One of my players also DMs. He's a much looser DM than I am. He uses the flanking advantage rule, while I don't, and this has been becoming a point of contention at our games lately.
I have found flanking to be too easy to attain in his games (especially since I play a cleric in his game and he let's me flank with my spiritual weapon). People just run around enemies willy nilly and flank all the time.
But, looking at how much value the DMG monster creator places on pack tactics (+1 attack), I'm wondering if the designers expected advantage to be more common. I'm considering trying out flanking advantage, but also making it harder to get into flanking by making OA's more strict.
Instead of provoking an opportunity attack when you exit a threatened area, you'll once again provoke from leaving a threatened square. I'll also bring back 5 ft steps as a move action, and acrobatics as a way to avoid opportunity attacks.
This way, positioning for flanks will take more work.
What are your thoughts?
I have found flanking to be too easy to attain in his games (especially since I play a cleric in his game and he let's me flank with my spiritual weapon). People just run around enemies willy nilly and flank all the time.
But, looking at how much value the DMG monster creator places on pack tactics (+1 attack), I'm wondering if the designers expected advantage to be more common. I'm considering trying out flanking advantage, but also making it harder to get into flanking by making OA's more strict.
Instead of provoking an opportunity attack when you exit a threatened area, you'll once again provoke from leaving a threatened square. I'll also bring back 5 ft steps as a move action, and acrobatics as a way to avoid opportunity attacks.
This way, positioning for flanks will take more work.
What are your thoughts?