BookTenTiger
He / Him
Here's a simple Flanking House Rule I use in my game:
Flanking
When flanking an enemy, melee attacks are treated as a critical hit when a 19 or 20 is rolled.
I find this helps reward flanking while reducing "advantage bloat." I also like the idea that it's easier to get in a devastating strike on a distracted enemy.
What do you think? Do you have any special house rules for flanking in your game?
Flanking
When flanking an enemy, melee attacks are treated as a critical hit when a 19 or 20 is rolled.
I find this helps reward flanking while reducing "advantage bloat." I also like the idea that it's easier to get in a devastating strike on a distracted enemy.
What do you think? Do you have any special house rules for flanking in your game?