Flanking with... yourself?


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There is a rule in Iron Heroes (based on the 3.5 ruleset) that lets you flank with yourself if you begin your turn on one side of the target and move into attack position on the other side. Perhaps this is what you were thinking of...but nothing like this in any of the D&D rules of any version that I am aware of.
 

Maybe I'm getting confused with Iron Heroes also. I'm in Confoundo's game, and for the life of us, we all remember reading a footnote or passage that said something to the loose notion of:

You are considered to occupy the squares you move through until the end of your turn. This would allow a rogue to move from one side of a creature to the other and be considered flanking.

If it is indeed Iron Heroes, does anyone happen to know the passage in question (I don't have the Iron Heroes book).

We were going nuts trying to figure out why we all thought we had read this but couldn't find it!
 

There is a rule in Iron Heroes (based on the 3.5 ruleset) that lets you flank with yourself if you begin your turn on one side of the target and move into attack position on the other side. Perhaps this is what you were thinking of...but nothing like this in any of the D&D rules of any version that I am aware of.

That must be it. Iron Heroes was the last D&D-esque game we played before 4E (with diversions through Vampire, Dogs in the Vineyard, and Mutants & Masterminds in the meantime)... Chaotic Archon, being the little cheater that he is, must have assumed that this rule carried through, and none of us caught it until last night. ;)

Thanks for the info, people.
 

There is a rule in Iron Heroes (based on the 3.5 ruleset) that lets you flank with yourself if you begin your turn on one side of the target and move into attack position on the other side. Perhaps this is what you were thinking of...but nothing like this in any of the D&D rules of any version that I am aware of.

I think that was a special ability of one of the Iron Heroes classes.
The Harrier iirc.
 

I think that was a special ability of one of the Iron Heroes classes.
The Harrier iirc.

Nope, anybody; the harrier was just the best at it due to his crazy mobility class abilities. That maneuver was the Thief's best friend, however. If he was willing to risk the AoOs.
 

We had another flanking problem in our game:
Conjurations
Some powers that produce Conjurations also have written in it that you can flank with your Conjuration but what about your Conjuration and your allies?

We came to the conclusion that you normally can't flank with your own Conjuration because you have only one Standard action and so only you or your Conjuration can attack. (PHB 285 Mut be able to attack)

And right now I came to think what if my Conjuration is in a flanking Position with myself and I use an action point to attack the enemy with both?
 

We had another flanking problem in our game:
Conjurations
Some powers that produce Conjurations also have written in it that you can flank with your Conjuration but what about your Conjuration and your allies?

We came to the conclusion that you normally can't flank with your own Conjuration because you have only one Standard action and so only you or your Conjuration can attack. (PHB 285 Mut be able to attack)

And right now I came to think what if my Conjuration is in a flanking Position with myself and I use an action point to attack the enemy with both?

AFAIK, you don't have to attack to flank an enemy, you just have to be standing on opposite sides of the enemy and not being under a certain set of conditions. Do note that even if you're wielding a bow or another ranged weapon, you can still 'flank' with your sword-wielding-Fighter-buddy.
 


By my reading you can. If T is where you actually do place one:

EEE
TXE
EYE
EEE

Then if you shift:

EEE
TXY
EEE

...you (Y) and your designated space (T) on either side of the enemy (X).

I haven't played much 4e so I could have missed something, but ISTM you can do it.


glass.

This goes into RAI/house rule ground, but I had already thought of this situation, and I ruled that the "bonus" square MUST always be adjacent to you, not just when you place it, so that if you shift via any means it "follows" you.
 

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