Are Flavor powers in 4E or is everything Feats, and powers ala Star Wars? If everything is reduced to a maneuver, I think a large part of the "Role" in Role Playing disappears.
Trackless Step, Druids being able to instantly identify Plants & Animals in 3.0, are pure flavor. They help people be able to define their character by thinking about what Druid stealth school is like, and often prove useful for downtime descriptions.
Quirky Flavor powers keep the game human. So much of the time the designers talk about the Math, but I fear might have lost the soul.
Trackless Step, Druids being able to instantly identify Plants & Animals in 3.0, are pure flavor. They help people be able to define their character by thinking about what Druid stealth school is like, and often prove useful for downtime descriptions.
Quirky Flavor powers keep the game human. So much of the time the designers talk about the Math, but I fear might have lost the soul.