Fighters are also blacksmiths, soldiers, gladiators, guards, champions, etc.pawsplay said:Fighters fight, hit points are points that you subtract from when you are hit.
If fighters fight, then wizards spell, doing damage and creating effects.
Fighters are also blacksmiths, soldiers, gladiators, guards, champions, etc.pawsplay said:Fighters fight, hit points are points that you subtract from when you are hit.
Baduin said:Wizard is too fluffy, The class should be called simply - magic user. Fighter fights, thief thieves, magic user uses magic.
Rechan said:Fighters are also blacksmiths, soldiers, gladiators, guards, champions, etc.
If fighters fight, then wizards spell, doing damage and creating effects.
If you want to play a dexy, tumbly fighter; you're already trying to play a half-rogue. Admiting it is the first step towards recovery.
Stogoe said:QFT. People are deathly afraid of multiclassing. It's funny, in a sad and pitiful way.
Here's how I think 4e multiclassing will work:
1) Choose your base class. Here is where you get your starting bonuses - Defense bonuses, BAB bonuses, Magic bonuses, etc - and your starting feats/talents. So here's where a Fighter/Warlord and a Warlord/Fighter differ, and why that choice matters.
2) To multiclass, you just pick up a talent that you qualify for from any other class. You don't get the starting bonuses from any class you multiclass into, just the talent.
Sigged!pawsplay said:Fighters fight, hit points are points that you subtract from when you are hit. My wizard most certainly does not wyvnerly adept in a gold fashion.
Baduin said:Wizard is too fluffy, The class should be called simply - magic user. Fighter fights, thief thieves, magic user uses magic.