Flaws for Rogues?

TracerBullet42

First Post
I'm currently running a Savage Tide campaign and have told the players that I'd come up with flaws to associate with their PCs.

I've come up with one for three out of the four of them. I'm having trouble finding a good one for the rogue character in the group.

Any ideas?
 

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MoogleEmpMog

First Post
For the would-be social rogue who thinks he's twice as clever as he really is:

Sna-Fu
You have a gift for saying the wrong thing at the wrong time.
Prerequisite: Trained in any two of Bluff, Diplomacy and Intimidate
Effect: Whenever you fail a Bluff, Diplomacy or Intimidate check, the target's attitude always immediately worsens by at least one step.

For any skill-monkey who doesn't mind living dangerously in exchange for oft-entertaining results:

Unfortunate
Fortune favors... somebody else.
Effect: Whenever you roll a 1 on a skill or ability check, you automatically fail (as with an attack roll).

For rogues who just want skills and sneak attack, not to be designated mine detector:

Trap Senseless
You wouldn't know a trap if it hit you in the rear; many will.
Effect: You lose the Trapfinding and Trap Sense class features and can never gain either.
Prerequisite: Trapfinding class feature.
 



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