bestone said:A player in my campaign brought this up to me, and i had many of the same concerns you people have, he was a melee specialist fighter (as are all his characters, always) and he wanted to take the -2 to ranged attack ones.
Which takes away something he never uses, just to give him a bonus feat
Not liking that, i decided, if he really wants a flaw, he can roll randomly, at the thought of this, he decided not to take a flaw lol
I'd allow it, if the player rolled for a random flaw, and i dont think i'd allow more than one
Wraith-Hunter said:If you have decent Con and Dex (+3 modifiers) would you be tempted to take the flaws that give you -3 to fort. and ref. saves to pick up a 2 extra feats? Especially if you plan on taking a couple classes and PrC's that have +2 to these saves?
Basically removing the bonus you get for a high ability score on the saves? Worth a couple extra feats? Its tempting...
Would you?
"I want to play a deaf, dumb, blind quadrapalegic fighter. I've taken all those flaws, now what goodies do I get?"Ipissimus said:Heavens forefend that anyone actually play the character they want without it being completely useless in game...
rgard said:I was in the same boat. Wanted an extra feat and thought to take the weakwilled one (-3 on will saves) knowing that I would take iron will (+3 will saves) at some point in order to meet one of the prereqs for ur-priest. Ur-priest and wizard (the characters projected classes) have great will saves so it was tempting.
Kinda funny, i may not ever do this myself as a player, but would allow my players to do it when i DM.
Thanks,
Rich

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.