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FLGS and DnD?

I'm also a fan of the relative inability of players to build characters that can slay the eldest red wyrms with a handful of pennies in a round or two of combat in 4e... as opposed to 3e, which is a staggeringly broken game.
That I still play.
(But only enjoy in retrospect: "Cool, we just spent 11 hours quasi-simulating 24 seconds of these characters lives. Each player's turn took over an hour, so any shot at 'immersion' is out the window... I'll novelize this for you guys and email it; thanks for playing!")
 

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I'm also a fan of the relative inability of players to build characters that can slay the eldest red wyrms with a handful of pennies in a round or two of combat in 4e... as opposed to 3e, which is a staggeringly broken game.
That I still play.
(But only enjoy in retrospect: "Cool, we just spent 11 hours quasi-simulating 24 seconds of these characters lives. Each player's turn took over an hour, so any shot at 'immersion' is out the window... I'll novelize this for you guys and email it; thanks for playing!")


Inability?

The first game I ever played the whole way to level 30 ended with my character intimidating Orcus into submission. Due to how easily the party had been handling the fight, the GM actually found it reasonable for him Orcus) to consider surrender as a valid option. I could have probably soloed Orcus by myself; with 4 other party members who were just as capable being with me, he had no chance.
 


I don't think that 4E would have met with such a welcoming attitude as 3E did. 3e felt like an natural evolution of the game as a new edition should. 4E feels like completely starting over, like a new game instead of a new edition. I think a lot of people wouldn't have switched to 4E in 1999, just like a lot didn't switch to 4E in 2008.
 

If 4e had come out in 1999 my main complaint about it would have still been the same. "What's this 'points of light' crap? Where's my Great Wheel? What happened to four of the alignments?"

None of which is a system mechanic and all of which can be ignored or altered as one sees fit.
 


None of which is a system mechanic and all of which can be ignored or altered as one sees fit.

So you're basically saying "It's fine, you can just rewrite the stats for all the Archons, Angels, Eladrin, Formians, Modrons, Inevitables, Guardinals, Obyriths (and any others that were drastically changed or eliminated that I've forgotten) for the 4th edition rules". The company saying 'we're not supporting this setting that you like and instead are supporting this other setting full of terrible fluff' isn't something you can just houserule away.
 


I remember when 4e came out and read the DMG and PHB. Our first night playing 4e was hilarious! We laughed a lot while shaking our heads in disbelief. The first thing I did the next morning was to post negative criticism to WotC's board and to my amazement people actually didn't support my views. It took me a while to understand that there are actually people who defend that game. It was an eye-opening experience.

The lesson here is that don't disrespect any of the editions. They all actually have fans and fans don't need your disrespect. This was the first and last time I ever mingled with the edition war and I will never do it again.
 

Into the Woods

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