I just find Level Drain a hokey mechanic. Inspired by rereading The Lord of the Rings last year, I decided to go with a more Nazgul-esque drain. I make a "negative level" -2 to all abilities (Str, Dex, etc.) -- and thus -1 to all Skills, To-Hit, etc. -- that works like a disease. Thus, the character could continue to get worse without rest and treatment.I never really liked the idea of permanent level drain. I would like to know how others feel about it.
Darkness said:...but there's a different thread for that particular topic. Hmm... I think I'll go there now and read it...
Femerus the Gnecro said:Al... I think the issue most people have with energy drain is that they tend to encounter it on the player side WELL before they are anywhere near 9th lvl spells.
The bevy of undead that have the effect more than make up for the fact that it's easy to get rid of when you're uber.
At low levels, it sucks to get slapped with one... no question about it. That being said, I like it the way it is in the dmg because it puts the fear of god into the players.
Thank you, Bonedagger. For the most part, the level drain is there for historical reasons and because it's one of the few mechanics that really scares players. Anything semi-permanent and hard to heal could work though.I did like the idea about energy drain having a disease background though.
This brings up another point: don't Str Drain and Con Drain go together? It seems a bit silly to be sapped of one but not the other.I never have liked it, and from 1e days I used a Str drain to represent level drains (Shadows drained 1str, wights et all 2 Str, Spectres et al 4 points) What I do now is use the Con drain which the wight and wraith have, but just increase the potency of that for spectres...
Right, but anything semi-permanent and hard to heal could work to scare players. Well, anything semi-permanent, hard-to-heal, and damaging. Your DM's use of experience-point loss doesn't "hurt" much, as you pointed out.I like it because it instills fear - real fear - in the player group of certain monster types.
I don't see the need for any extra tinkering. If you replace negative levels with -2 to all abilities, what breaks?In my game, there's level loss. I think if you tinker with it, you also have to tinker with the availability of restoration spells and resurrections. That's too much work for me.