Falling Icicle
Adventurer
frankthedm said:3.5 First level NPC wizard had 900 gp in gear, more than enough to have a wand of magic missle or an orb spell which is practically 'at will'.
A 50 charge wand is not even close to "at will."
frankthedm said:3.5 First level NPC wizard had 900 gp in gear, more than enough to have a wand of magic missle or an orb spell which is practically 'at will'.
Agamon said:Not even close? Even if you used it a couple times per encounter, that's 25 encounters after which you get another (or even better) one. That's as close to at will as you can get with actually being at will, IMO.
The 1st-level wizard (or better yet, a sorcerer) is going to have his own spells in addition to the wand. And they're unlikely to be adventuring alone.Falling Icicle said:You're only going to need to shoot twice per encounter? Wow.
Gunpowder said:I think GWA as a name convenes as much information as power attack or Bigby's X hand, which is under which letter in the feat list I can find the description. Power attack is no more descriptive than GWA. If I want to use power attack in a game, I have to look up mechanics of the feat. If I want to use GWA in a game, I have to do the exact same thing.
The only thing GWA has that power attack doesn't is some fluff that can either be used to flesh out the powers my wizard uses or be completely and totally ignored with zero reprecussions.
Najo said:Its more than one or two. But my expectation is the assumed setting and the mechanics are tied together more in this edition than any previous edition.
Falling Icicle said:You're only going to need to shoot twice per encounter? Wow.
KingCrab said:I very much agree with you and disagree with WotC's decision on this. At the very least, there will be a LOT of rewriting if you want to run things in your own setting. Normally you could take their non-fluff names and add fluff names for your setting if you liked, or not added new fluff names if you liked. You could leave feat names alone if you wanted and it still made sense.
Now you -have- to explain that all these campaign specific organizations (like the Golden Wyverns) don't exist in your world and assign new names to them. It's a way of penalizing DM's who want to do their own settings for their creativity.
KingCrab said:Now you -have- to explain that all these campaign specific organizations (like the Golden Wyverns) don't exist in your world and assign new names to them. It's a way of penalizing DM's who want to do their own settings for their creativity.