Folklore/Mythology is your game?

Do you like (recognizable) real-world mythology/folklore/culture elements in D&D?

  • Yes, I game with Joseph Campbell!

    Votes: 78 87.6%
  • No! Keep your <fairies, angels, etc.> out of my game!

    Votes: 11 12.4%

Aus_Snow said:
I guess. Unless Wraith was really onto something. ;)

No. I'm sorry, I had no idea he passed away so long ago. Seriously, no disrespect intended.

Not at all. I never knew the man nor had any emotional bond to him or his work. I just happened to know when he died and wanted to share the information in the interests of accuracy. If the first printing of the Wraith book came with a pop-up, talking Joe Campbell skull I might want to pick one up as a collectible. ;)
 

log in or register to remove this ad

Samnell said:
Not at all. I never knew the man nor had any emotional bond to him or his work. I just happened to know when he died and wanted to share the information in the interests of accuracy. If the first printing of the Wraith book came with a pop-up, talking Joe Campbell skull I might want to pick one up as a collectible. ;)
I can only hope that some day, long after I roll a one on a saving throw, someone will say the same about me.
 

Ryan Stoughton said:
I can only hope that some day, long after I roll a one on a saving throw, someone will say the same about me.
I'm sure if your skull comes in a pop-up, talking version, that someone probably will.
 

Raven Crowking said:
Only if you stick with WotC products, and even then, as Whizbang Dustyboots says, there is some motion in that pendulum.
I agree with the statement but "motion" in this case is not exactly the same thing as "going the whole nine yards".

(why I am thinking of sexual education when writing this line?)
 

Samnell said:
Not at all. I never knew the man nor had any emotional bond to him or his work. I just happened to know when he died and wanted to share the information in the interests of accuracy. If the first printing of the Wraith book came with a pop-up, talking Joe Campbell skull I might want to pick one up as a collectible. ;)
Um, er, it glowed in the dark, IIRC. :heh:

I'm pretty sure that doesn't clearly signify 'essence of JC', but I'll submit someone else's copy to the relevant department of the feds, in the interests of community safety.
 

Yeah I love mythology in may games. So much so that I ran a game set in an alternate Earth that played with the myths and legends, mixing them all up and integrating them into one large campaign (ie, people like King Arthur and Hercules teaming up to take on some Chinese-style Dragons).
 

My game (I am the DM) is set in the Byzantine empire, early 800s AD. From Constantinople the parties (eventually most of the parties took Constantinople as their ultimate operating base - there is a Byzantine Party, an African Party, and an Asian Party- I have three separate parties playing) move and travel outwards into the Empire, into Western Europe, into Eastern and Northern Africa, and into Asia Minor and Asia to adventure, or on mission assignment.

The milieu is real world and historical, but underneath that is a fantasy mythological world that most people never see, but which the parties encounter.

So real world and historical political, military, cultural, Imperial, technological, religious, languages (like Greek, Latin, Persian, Frankish, etc.) and ethnic forces are in play, but the players also encounter a sort of secret or covert world in which magic and monsters and things like that also exist.

So I guess you could say that the players in my various parties, and I, are both pro-historical (modified of course by the underlying covert magic and monsters and otherworldly aspects) and pro-myth, folklore, etc.

But I notice from the polls results, derived of course from those who actually voted (that doesn't mean this is the general consensus but it is certainly the consensus of those voting) that mythology and folklore and those kinds of things are very, very popular in many games.

I think the game designers would be wise to understand this phenomenon, and what it implies, in developing their overall game theory and how the game might best be expressed in the future.
 

Aus_Snow said:
I'm pretty sure that doesn't clearly signify 'essence of JC', but I'll submit someone else's copy to the relevant department of the feds, in the interests of community safety.

Take care with your fingers. If it tastes blood it'll become unstoppable. Do you want to be the guy with the paper cut that doomed the world?
 

Crymson, giant side-scroll-forcing sigs just get zapped by AdBlock. If it was more reasonably sized instead, I would get the Cursed Empire hype every time you posted, FYI.
 

Joseph Campbell is dead. It would be hard to game with him.

Me: Hey, Joe! Your turn, bud. The demon is glaring straight at your character. What are you gonna do?
Joseph Campbell: ...
Other Player: He's not saying anything, just skip him.
Me: He's in a tough situation. Let him decide what to do.
Joseph Campbell: ...
Other Player: He's decomposing as we speak!
Me: Hey! Remember we have a rule about only talking when it is your turn. Now shut up and let Joe act.
Other Player: How does a corpse even roll up a character?
Me: Pre-gen.

;)
 

Remove ads

Top