I have the same thought pattern. If they aren't around, use their character to how they normally ran it.
In my case, The one time I let theplayers decide how the Character react, and he arrived late, the character died and the player was very miffed.
In the upcoming saturday game, I will be having 2 characters out. That still leaves me with 4 so I'll still run the game. Had it been 3, I either run an alternate game, have someone run a game so I be a player, or I cancel the game.
How would I handle the missing 2? Considering their situation, I have no problem "phasing" them out.
In any other situation, I'd end up npc-ing them. Using the character EXACTLY as how I see them playing the character.
IE: I see the big great sword fighter hanging back in combat a lot.
In actual combat, he will only take advantage of a situation if he isn't going to get hurt a lot.
IE2: I see the rogue sneaking off and coming back into flanking position.
In actual combat, He will go melee only if he can flank an opponent.
All other aspects of roleplaying are minimized. People can ask these npc's questions and I will answer to the extent of what I know these characters know.
Now should there be a TPK..... oh well. That's the luck of the roll.
