For my D&D game, I don't think I'd use it. I'm running a relatively low-wahoo Greyhawk game, so the only "tanks" would be the container type, and it doesn't really make much sense.
OTOH, my Shadowrun game - yeah, a tank junkyard. The MacGuffin Mr. Johnson wants got traced to a driver in a tank unit, the vehicles of which are believed to have ended up in this junkyard. Set it in eastern Russia, the Chinese states, or maybe somewhere in Central or South America after the Aztlan-Amazonia war. (Or, if it's late enough in the timeline, perhaps somewhere the Sioux Nation and UCAS fought it out.)
Throw in some toxic magic (because depleted uranium, etc.); maybe an unholy alliance between a toxic shaman and a dissonance technomancer. They are working together to try to build an Ogre or Berserker - a self-motivated super-tank. Rebuild a tank, then throw in a possession-capable toxic spirit and a sprite or a crazy AI.
Naturally, the tank with the MacGuffin has been incorporated in their madness.
Is such a thing - a self-aware super-tank - even possible? Who knows? It's still likely to produce horrific effects (free toxic spirit, anyone? maybe Great Form?), and the nutjobs are standing between the runners and their paydata, so, yeah, going to have to deal with that drek. Somehow.