thecasualoblivion
First Post
Forked from: "Stuck" playing 4e (i.e. unwilling converts)
Basically, this is advice for these sort of players who preferred the Wizard above all else, and now find themselves playing 4E. The Wizard class isn't exactly the best home for what you do anymore, at least from a mechanics standpoint. I therefore have two recomendations:
1. Laser Cleric--For fans of the good old Wizard toolbox, in 4E skills are where its at. Dealing with situations outside of combat involves using Rituals and skills in 4E. A Wis/Cha Cleric gets the Ritual Caster feat for free, and Wis/Cha modify the largest number of skills of all ability scores, and many of the most critical ones. For this concept, I would recommend:
Taking Skill Training feats
Having at least 13 Intelligence and taking Jack of All Trades
Loading up on and learning how to best use Rituals
Focusing on buffbot(the Wizard used to do this well) and the more controllerish Cleric powers, of which there are many.
2. Fighter--for fans of the battlefield control Wizards used to pile on, I wholeheartedly recommend the Fighter class, strange as it sounds. No other class in 4E can lay down the level of control that a specific sort of Fighter can achieve, and that is the burst Fighter who seeks to mark as many enemies as possible and keep them locked down using his Combat Challenge/Superiority features. Fighters are 4E's version of Solid Fog. Come and Get It is your friend.
Wisdom Penalty said:And about my player who prefers 3e wizards: He's not immature or power hungry. Far from it. And I feel badly if my post seemed to convey that. When we played 3e, he very much was willing to take a back seat and let other characters shine in the appropriate situations. He just...I don't know - he just liked (likes) the 3e spellcaster archetype. He likes metamagic. He likes a satchel filled with scrolls. He likes fly, teleport, scry, and unending buffs.
He pretty much likes everything I, as his DM, learned to loathe.
I'm eternally grateful he hasn't done what one of Henry's players has done - slap down an ultimatum. I'm fearful that may happen at some point, and then I'm not sure what we'd do. If I catered to him and went back to 3E, I'd probably get served five other ultimatums telling me the other players will leave if we go that route. Woe is me.
He's giving it the ol' college try. What more can anyone ask? He knows he's one guy of twelve that prefers an older edition. When faced with that reality, he's doing the best he can.
WP
Basically, this is advice for these sort of players who preferred the Wizard above all else, and now find themselves playing 4E. The Wizard class isn't exactly the best home for what you do anymore, at least from a mechanics standpoint. I therefore have two recomendations:
1. Laser Cleric--For fans of the good old Wizard toolbox, in 4E skills are where its at. Dealing with situations outside of combat involves using Rituals and skills in 4E. A Wis/Cha Cleric gets the Ritual Caster feat for free, and Wis/Cha modify the largest number of skills of all ability scores, and many of the most critical ones. For this concept, I would recommend:
Taking Skill Training feats
Having at least 13 Intelligence and taking Jack of All Trades
Loading up on and learning how to best use Rituals
Focusing on buffbot(the Wizard used to do this well) and the more controllerish Cleric powers, of which there are many.
2. Fighter--for fans of the battlefield control Wizards used to pile on, I wholeheartedly recommend the Fighter class, strange as it sounds. No other class in 4E can lay down the level of control that a specific sort of Fighter can achieve, and that is the burst Fighter who seeks to mark as many enemies as possible and keep them locked down using his Combat Challenge/Superiority features. Fighters are 4E's version of Solid Fog. Come and Get It is your friend.