D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

Which (6e) caster class should be the "simple" one?


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Well an idea here:

You just exchange at some higher levels 1 lower level spell with a higher level one. And print the spells out as cards for the players. So there is no scaling to be remembered
But that's how you get 40 variants of fireball that are the same effect with just different numbers of dice. Is better to have fireblast, fireball, pyroclasm, delayed blast fireball, flame cylinder, comet strike, meteor blast and nuclear winter fireball which only differs in size and dice?

I dunno, I don't think filling the spell list with cure light wounds, cure moderate wounds, cure serious wounds and cure critical wounds is much better.
 

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If given a chance to build 6e, Enworld will inevitably build B/X with ascending AC.

More likely 5E variant. 2/3rds are playing it and they've already done it.
Alot of OSR clobes are 1-3 peopke a V/X clone us around 100 pages.

Easy to produce.

If you like old D&D or are old its a cleaner system than AD&D.
 


Ar that point, your building the.complexity into the spell itself, which is a different type of complexity. Players already forget to upgrade cantrip damage, so making more spells scale in nonlinear ways based on level would probably not solve the problem either.

I'm not saying it's a bad idea, but it's trading one type of problem for another
We haven’t even hit champion levels of complexity yet; the goal isn’t to make the simplest caster possible it’s to make a simple-by-dnd-standards caster.
 

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