D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

Which (6e) caster class should be the "simple" one?


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The subclasses all but one increased complexity of the whole. You might have an argument if each had 3 simple subclasses. Or even TWO.

You could maybe make an argument that the 2014 versions of the fighter and barbarian were simple.

But they were also both bad and unbalanced by their level of simplicity. Any subclass that did not increase was even weaker.

The 2024 versions of both classes are not simple. Fighter added more resource management. Barbarians gained additional Action options.

Your definition still says fighters and barbarian arent simple.

Weapon Mastery and Some Swappable In-Subclass choices.
Did you forget that this entire thr3ad is about a hypothetical new edition?

Subclasses do not determine whether the class is simple. The class does. Period. This derail about subclasses on the existing simple classes (and yes, they hoth do have multiple simple subclasses) is not useful on any level.
 


Did you forget that this entire thr3ad is about a hypothetical new edition?

Subclasses do not determine whether the class is simple. The class does. Period. This derail about subclasses on the existing simple classes (and yes, they hoth do have multiple simple subclasses) is not useful on any level.
Subclasses come into play when you are using comparison and base assumptions.

Engineers are complexity scale from 1 to 10 where 1 is the most simple you can make this class work and be balanced and 10 is the most complex.

Say that we're attempting to make a simple arcane caster that is between 2 and 5 whose subclasses can increased that complexity by 1-5 points.

IMHO the base 2014 fighter and barbarian aren't the most simple classes 5th edition made, and they would be classified as a 3. The 2024 versions are more complex. And I would say that they are now a 4 and a 5 respectedly.

Then, you add subclasses. The champion and the berserker are the most simple. It's so complexity wise, they might be a one additional point of complexity. Every other subclass in the game for in all 2 classes increases complexity by 2 or more. In some cases, for a spellcaster subclass, you might be increasing complexity by 4 or 5..

My point is that if you use the simplest class plus the simplest class as the basis of what you consider simple, you're still half way up to complexity scale.

Champion fighter is managing accident surges. Second, when uses and indomitable uses. And I forgot the inspiration points that recover every turn when you get to high level.

They didn't combine them all into one resource.

The simplest class subclass combination in 2024 and 2014 starts with 2 additional resources and gets a 3rd. And every single other subclass for that class gives you a 4th.

You can make an arcane class that is as simple as the fighter, but IMHO i wouldn't call that class simple.
 

disagree that the matter lies entirely with class, subclass can be a notable factor in adjusting complexity up or down.
If we werent talking about classes purely in rhe context of which should become the simple caster in a hypothetical edition, perhaps.

But even then, a complex class and a simple class with complex subclasses are two different things in any context. So the fighter and barb are simple classes.
 

If we werent talking about classes purely in rhe context of which should become the simple caster in a hypothetical edition, perhaps.

But even then, a complex class and a simple class with complex subclasses are two different things in any context. So the fighter and barb are simple classes.
I don't think think its binary simple and complex.

It's a range or spectrum. And IMHO, both of 5e fighter and barbarian are at the bottom of the simple side of possible 6e class.

Or in layman's terms, in 6e you can make fun balanced warrior, roguey, and arcane classes a lot more simpler than the 5e fighter and barbarian.

A simple class with multiple simple subclasses.
 

I don't think think its binary simple and complex.

It's a range or spectrum. And IMHO, both of 5e fighter and barbarian are at the bottom of the simple side of possible 6e class.

Or in layman's terms, in 6e you can make fun balanced warrior, roguey, and arcane classes a lot more simpler than the 5e fighter and barbarian.

A simple class with multiple simple subclasses.
Had you said that, instead of wuibbling about whether or not the fighter or barbarian are simple, id have just disagreed and carried on.

I dont think the simple caster needs to be simpler than anything that exists in 5e. I think that is an unreasonable ask for dnd, tbh.

I mean, it has to cast D&D spells, which limits how simple it can ever be.
 

Subclasses come into play when you are using comparison and base assumptions.

Engineers are complexity scale from 1 to 10 where 1 is the most simple you can make this class work and be balanced and 10 is the most complex.

Say that we're attempting to make a simple arcane caster that is between 2 and 5 whose subclasses can increased that complexity by 1-5 points.

IMHO the base 2014 fighter and barbarian aren't the most simple classes 5th edition made, and they would be classified as a 3. The 2024 versions are more complex. And I would say that they are now a 4 and a 5 respectedly.

Then, you add subclasses. The champion and the berserker are the most simple. It's so complexity wise, they might be a one additional point of complexity. Every other subclass in the game for in all 2 classes increases complexity by 2 or more. In some cases, for a spellcaster subclass, you might be increasing complexity by 4 or 5..

My point is that if you use the simplest class plus the simplest class as the basis of what you consider simple, you're still half way up to complexity scale.

Champion fighter is managing accident surges. Second, when uses and indomitable uses. And I forgot the inspiration points that recover every turn when you get to high level.

They didn't combine them all into one resource.

The simplest class subclass combination in 2024 and 2014 starts with 2 additional resources and gets a 3rd. And every single other subclass for that class gives you a 4th.

You can make an arcane class that is as simple as the fighter, but IMHO i wouldn't call that class simple.
I don't think anyoone is asking for Candyland levels of simple. Just simple by DnD standards.

If the fighter isn't a simple class by dnd standards, what is? Or at least which class is simpler than fighter?
 

Had you said that, instead of wuibbling about whether or not the fighter or barbarian are simple, id have just disagreed and carried on.

I dont think the simple caster needs to be simpler than anything that exists in 5e. I think that is an unreasonable ask for dnd, tbh.

I mean, it has to cast D&D spells, which limits how simple it can ever be.
But I've said from the very beginning..

That the fighter and the barbarian or poor example for a simple class. Because, in my opinion, their base classes weren't simple. And in design, they only had one simple subclass.. after creating the one required, simple subclass, they made nothing but complex subclasses.

That's what i've said before. You can't really make a simple arcane class based on the same premises as the classes that exist. Those classes have nothing but complex subclasses, And the level of simplicity in the base class is debatable and ignored.

IMO, a simple arcane caster either only casts cantrips or only knows 1-5 spells total period.
 

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