Wow.. some of this talk is just weird.
I'd like to get a few things off of my chest
First of all, the number of encounters a day is set for the whole system and needs to be enforced in one way or another otherwise everything falls down. Yes,
everything.
Note though, you dont have to have them like that every day, you dont even have to make them all combat, all you have to do is have the threat of it being possible and have it happen now and then.
Short days happen, long days happen, but everyone should plan on each day potentially being a long day.
Anything that expends any amount of resources is some sort of encounter. Enough smaller ones equals a bigger one. If everytime your party comes across a trap they have to use up a spell or an item or the party rogue gets blasted on accident or something else this takes up a bit of the parties resources. Every day that matters (yes, some days there may be zero things going on, like in town resting) each little thing takes out a little bit of what the party can do. This all matters and is what the system is based on.
If you are playing in a game that only ever has one or two challenges on game days that matter and it doesnt disrupt things likely there is something else going on because that type of thing tends to
heavily favor certain builds over others. Just like having nothing but long day heavily favors other builds. Using the recomended parts of the system tends to balance each of the builds the best.
Second, thanees picture graph is pretty much always used in a way that misrepresents any actual campaign. It only really matters in an arena system with no buff time and only one thing to do a day. On anything else, and even sometimes in the arena, it falls flat to show anything useful.
There is a lot more time out of combat than in combat in a given day. Given that many of the spells and powers have had their durations destroyed in 3.5 this means that a lot of those lower level slots must be used each challenge to help with various aspects. This means that the spellcaster can use a bunch of lower slots to get things done and still have all of that upper tier blasting power. However, each and every power manifested cuts into the top of the psions powers per day.
This is all well and good, it is part of the tradeoff, but it also makes the psion pretty weak in a lot of ways. They are strong in others however, tradeoffs.
Useing lower level spells to fix various problems, shore up various weaknesses, or just blow off at random for fun barely touches the true ability of the casters. The same cannot be truthfully said for the psion. Each time he puts up a power of any sort for any reason it cuts into his strengths.
Given the extremely short duration of most things in 3.5 this is even more prominent.
Putting up even basic defenses for a fight can seriously impare how much a psion can do for the day, especially if they want to augment any of those defenses. Going for maximum defense and maximum offense means that the psion will last about 1 battle at best, and he wont really be all that much better than any other caster. Better yes, but not overwhelmingly better.
As for nails post though..
Nail said:
Here are my concerns, born out in play (using 3.5e):
(1)Psions can manifest too many high (or highest) level powers.
(2)In order to challenge the psion, you must have 2-4 combats per day (and one of those encounters had better include someone with a Dispel Magic/Psionics).
(3)Psionic powers, psionic monsters, and psionic items require fundamental changes to other campaign magic-users.
(4)Psions get many feats for free: Eschew Components, Silent Spell, Still Spell, Heighten Spell, Empower Spell, and Energy Substitution (all energy types).
(5)Many Psion powers are either out-of-balance or have no non-psionic effective counters.
(1) completely subjective and not useful in any fashion. Especially given the tradeoff that useing more high level powers means having little to no low level powers for other tasks. Saying that they have 'too many' just doesnt say anything, one could say the same thing about sorcs, wizards, or even fighters and it would mean just as much.
(2) In order to make the system work for any class made so far this has to be done. Not doing so causes lots of other problems. The problem here is not the psion, it is with people not playing the system properly and creating a problem themselves. Dispel magic is no more required for psions than any other class. Replace psion in your sentence with nearly any other class and the same situation happens. Fighter is about the only one immune to this, but not for every fighter build, and they are generally the best at 'lots' of combats in a day anyway, they are on the other side of the coin, too many fights and only the fighter will be in any useful shape. The last bit of course changes based on so many factors it is insane, overall balance concerns favor having about 4 encounters of an appropriate level in a given game day that matters. Throw that away and throw away all of the rule books.
(3) Completely false. Given that the default is transparency there is zero difference. Sometimes you get to check through the psionics book for equipment instead of the dmg, but the same could be said for so many different books it is silly. Many of the items in the psionics book were made overly weak for this reason. Sad when even after going for the weaker side of balanced people still bash them.
(4) Again completely false, these things simply do not apply. Each system works under different base principles for what these represent. Personally I find the psionics system overall more balanced in this case. Too many sacred cows being held over for no reason on the magic side. Hence why there are so many things that get rid of them. Just because there are a series of incredibly weak and nearly worthless feats that should be done in a better way for casters does not mean that psionics is overpowered or broken or even wrong. The magic system should be fixed, not break everything else.
(5) This is an odd statement given how many different spells are broken in the current system and yet people still use magic. There are many, many more troublesome spells than troublesome powers. As for no 'non-psionic counters', what does that even mean? Most things on both sides have some sort of parallel, even if they arent perfect. If anything the psionic side comes out worse nearly every time: paying exp each time instead of gp for a focus once and more limited in scope (dispel psionics cannot counterspell nor remove curses). What powers cannot be defended against useing magic? After that, tell me how many spells cannot be defended against useing psionics. Then, how many of each cannot be defended against back and forth through the divine chain.
The 3.5 psionics book has a few problems of course, but they are minor compared with the spellcasting problems currently. Psionics is the most balanced version of magic yet. Hopefully each will continue to be improved in the future!
As for the armor issue, some psions will wear armor, others wont. Trading one resource for another, that is all. Depending on what your final goal is one will be better than the other. I had a psion decked out in fullplate and weilding a large shield. He was well into medium load and had a massive penalty, but that wasnt the point, he was just the tincan who walked around pretending he was some incredibly inept knight who sometimes had things happen to help him out and win. It was fun, although perhaps not fully optimized
Just for future reference, I think everyone on this thread should read these:
Myth 1
Myth 2
It will take several days, but it should help show a few different view points. While I dont agree with everything on there it is at least a place to start.
Have a good one all
