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D&D 1E [For ORCUS] Convince me that I can "do 1E" with 4E

Mouseferatu said:
And this right here is the perfect example of how two people can see the same thing in two totally different ways.

I see both 3E and 3.5 as being much farther to the right, and 4E (from what we've heard so far, which is admittedly not much) pushing it somewhat back more toward center. Sure, the mechanics are different, but in terms of overall balance between flavor and crunch, what I've heard of 4E sounds more like 1E than 3E did.

But it's specifically the similarity to 1E mechanics that I'm looking for ("sure, the mechanics are different", as you say of 4E). What I'm commenting on is the motivations that 2E and 4E both have for swinging away from those core mechanics.

3E drew people like me back to the game because it specifically tried to recapture 1E mechanics and class options (while cleaning some of them up). Lacking or differing from those (whatever you call it), folks like me and my friends skip rulesets such as 2E and 3.5/4E.
 

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Delta said:
3E drew people like me back to the game because it specifically tried to recapture 1E mechanics and class options (while cleaning some of them up). Lacking or differing from those (whatever you call it), folks like me and my friends skip rulesets such as 2E and 3.5/4E.

*blink*

Okay, you were talking about the specifics of the mechanics, rather than the ratio of mechanics-to-flavor. I can buy that. But...

You thought that the mechanics of 3E were closer to 1E than the 2E mechanics were? :confused:

I can't even fathom that. Okay, some of the class options, as you point out, were brought back after 2E got rid of them. I'll grant that one. But AFAIAC, just about everything else (on a purely mechanical level) was closer between 1E and 2E than 1E and 3E.

The only way I can see calling 3E more mechanically similar to 1E is back to the ratio issue--which you've already said you're not talking about.

So I honestly, truly, and completely can't grok where you're coming from.
 

All I know is that Clark and Bill (and their hand-picked minions) really pulled it off with the Third Edition rules and I have no doubts what-so-ever that they can do the same with Fourth Edition.

Can't wait to see what the new Necro default setting is, either. *big grin*
 

I'm working on it as we speak with Ari Marmell but he is sworn to secrecy by a demonic pact of epic strength. Though I dont mind if he confirms that we have been talking on the phone and emailing back and forth :)

Clark
 

Dude... that post right there.... that has me SO geeked.

Ari's my favorite 'dark' writer... Necro's my favorite game company.... heck, Necro is the reason I bought Third Edition.

Takes me back to when I was 15 and heard that TSR was working on doing a computer game with SSI.

Stoked!!!!
 

Orcus said:
I'm working on it as we speak with Ari Marmell but he is sworn to secrecy by a demonic pact of epic strength. Though I dont mind if he confirms that we have been talking on the phone and emailing back and forth :)

You were using a phone? I was speaking to you through a black iron goblet, inscribed with runes sacred to the Thirteen Foul Lords of the Under-Flame*, and filled with the blood of six unbaptized virgins.

*(A subsidiary of Verizon.)
 




Reynard said:
The issue is whether the "different" mechanics fundamentally alter the way the game is played, whether killing every sacred cow they can get their hands on makes it something besides D&D.
Right; I think the system has a big impact on play and also on the way situations/obstacles are presented (e.g. d20 presentation is typically much, much more quantified).

Obviously, I disagree with Clark (and many others) on 3E/d20 being more fun. I played 3E with 1E style for years. I had fun, but overall it wasn't working out for me. So I moved to C&C. That was better, and the change was something of a catalyst; it triggered an evaluation of what I like in gaming, what worked for me and what didn't, et cetera. When I ran 3E, I really got into the "system mastery" part (the "behind the curtain" stuff), which is something I hadn't done when playing earlier editions. So I took that "system mastery approach" and applied it to the older editions, on their terms. What I found was that many of the things I had considered weird or broken or goofy weren't broken at all; they were just operating under a different set of assumptions. I also discovered that those assumptions worked well for me, once embraced. I eventually made my way to OD&D(1974), which is perfect for me: definitely old-school with old-school assumptions and style, familiar in many ways, and wide-open for tweaking and house-ruling. All the time that I was playing 3E, and even C&C, I was always looking for the older-edition experience; it was a relief to find it and embrace it. I'm amazed (and chagrined) that it took me so long to realize that what I sought was right there all along.

Incidentally, this isn't nostalgia. For one thing, I never played OD&D(1974), back in the day. For another, I'm a better DM than I was when I played older-editions, before. Lots better. I've brought that 3E notion of system mastery/knowledge to OD&D, and that's made a big difference in how I view and run the game; I understand the older-editions better than I did, before, so I play them better, too. In any case, nostalgia might prompt you to re-try something, but it won't keep you there. In fact, nostalgia-driven experiences are often a disappointment: you re-read that novel you loved in junior high and discover it just isn't as good as you remember. Or you catch a few episodes of that well-loved cartoon series on TV, and can't believe you found this entertaining. Et cetera. Rose-colored glasses shift your perception when you're looking back, but when you actually go back, the glasses don't work: at that point, it's the real deal -- enjoyable or not. For me, the real deal (i.e. older editions) are more fun. Really. ;)

So I say, if you're looking for 1E feel in your gaming, do give the 1E rules a shot, again, and approach them for what they are (i.e. embrace the assumptions -- don't try to make them something they're not, or they *will* be broken). Who knows, it might be what you're looking for.

If you've already done this and it didn't work for you, or you don't need to do it because you're comfortable in your preferences, that's fine. I know that many people simply prefer the d20 rules. I don't have a problem with that at all. I'm not posting all this to argue or fan the flames of an edition war. (Hopefully that's come across in my post, but I thought it wouldn't hurt to explicitly state it.)

For my part, I wish Necromancer Games were putting out some products using the older rules (e.g. occasional ones like Goodman has been doing), or even something for C&C, for that matter. I wish you were a little less "progressive" in your system preferences, Clark. :)

Anyway, I went by my FLGS and picked up City of Brass, earlier. I've been skimming through it. Most impressive, so far. You guys sure do pack these boxed sets full: Wilderlands, RARE, and City of Brass have all been filled to the brim.
 
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