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For the Battlefield Players


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Thought I'd post here rather than the "kiss my ass" thread, which seems to have turned off topic some.

Finally got the BF2 demo through a 3rd party and played for about an hour last night. The commander mode seems to be off, but I played a few SP matches and a MP match before turning in. My initial thoughts:
  • Graphics are very nice. I haven't even tweaked my settings yet or updated my drivers. Definitely cutting edge AFAICT. They say the game demands a lot of memory but fortunately I have 2GB, so I didn't see any lag whatsoever.
  • I only tinkered a bit with the squad mode, but this seems to have a lot of potential. I like the tactical options of the squad leader being a roving spawn point, and the VoiP within squads is promising for clan play (don't know how it'll pan out on the pubs).
  • Most people don't bother with SP for this kind of game, but the AI appeared to be decent. At the low level the bad guys pretty much just ran into my gun, but they seemed to be working in squads, and if I killed 1-2 the third often got me. And I was impressed by the ally AI; in one case my humvee driver edged slowly toward an enemy spawn point, letting me cover with my .50 cal, and in another a medic followed me to the front and revived me when the enemy picked me off.
  • I only tried the sniper once, but I noticed what others had: very stable scope. Hope this doesn't make the sniper rifle the BF2 n00b-cannon.
I'll offer some more comments after I've chewed this thing over for a week. Until then, going back in...
 

I like it alot. The commander mode takes a little getting used to, and I need to figure out how to move the map around in commander mode. I'm having trouble setting up my joystick for flying though. I'm glad they have seprate helo and plane control settings.
 

For the moment the game seems nice enough, a real upgrade from BF1942. The only nagging issues are the fact that vehicles seem awfully slow (to the point that on slight inclines a Abrahms stalls out :eek: ).

The sniper seems underpowered, the weak scope makes headshots very difficult and body shots take on average two to three shots to kill someone.

The assault class is whack, the weapon is the same as a medix gets but a medic get's to heal and revive, the grenade launcher is woefully underpowered and the single smoke grenade is laughable since it doesn't really produce any smoke.

But the commander mode and squads are showing promise, as soon as clan based warfare erupts the tactical and strategic benefits of those two enhancements should show through ingame.

All in all, looking good but I sure hope for some final improvements. Or a nice update on the way.
 

My only real beef with the demo is the rounds are set at 12 minutes. But there is a work around for it on the PlanetBattlefield fourms.
 

There also seems to be a workaround which allows the classes to acces their 'upgrade' weapons, the weapons which are unlocked in the normal game by gaining enough points. Haven't seen a server which had them unfortunately.
 

bfsig2ma.jpg
 

Into the Woods

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