For the Children [OOC Thread]

I may have caused unintentionally some confusion, it is my fault as I came to this thread via the General boards, and not from the start of this thread and the "Let's Start a Game" thread. I will humbly bow out of the wizard, (but still will read the thread out of curiosity) and apologize for jumping out of the lurking shadows
 

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If you want to replace, jarandus, I'll play a conjurer, or wizard, probably multi classed with cleric.

No presher though i noticed they guy quite on you and figued i'd offer my services.


Let me know.
:D
 
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Shade - The Shadow Elf

Savris Ko’thari (Moon Shadow) aka. Shade
1st level Moon Elf Rogue
Alignment: Chaotic Neutral
Religion: Mask
Experience: 0 / 1,000

ABILITY SCORES
STR: 14 (+2)
DEX: 18 (+3)
CON: 10 (+0)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 10 (+0)

SAVING THROWS
Fortitude: +0
Reflex: +6
Will: +0

Hit Points: 6
Initiative: +6
Armor Class: 16 (Dexterity +4, Leather Armor +2,)

ATTACKS
Masterwork Longsword (Stealthwhisper) +3 Att, 1d8+2 Dmg (Regional Equipment, +3 dmg with both hands)
Lt. Crossbow +4 Att, 1d8 Dmg
Dagger x 2 +2(+4) Att, 1d4+2 dmg

SPECIAL RACIAL AND CLASS ABILITIES
Low Light Vision
Immune to Sleep
+2 Saving Throw vs. Enchantments
Trance
Secret Door Detection
+2 Spot, Search, & Listen

Sneak Attack, +1d6
Trap Detection

FEATS
Thug (Regional Feat)

SKILLS – Number of ranks in parenthesis.
Balance +4(1); Bluff +3(3); Climb +3(1); Diplomacy +1(1); Disable Device +7(3); Escape Artist +5(1); Gather Information +1(1); Hide +8(4); Intimidate +7(4); Jump +3(1); Listen +6(4); Move Silently +8(4); Open Lock +4(1); Pick Pocket +6(2), Read Lips +3(1), Search +6(2); Spot +6(3); and Tumble +7(3)

EQUIPMENT
Leather Armor, Rapier, Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, Bandoleer, Expanable Pole, Garrote Wire, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel

TREASURE
25 gold pieces
3 silver pieces
5 copper pieces
Golden hoop earring (2gp)

BACKGROUND & DESCRIPTION
Savris stands about 5ft 4 inches tall. He has long straight black hair and cold ice blue eyes. His muscles dense and strong, Savris moves with catlike grace. He wears black leather armor and covers it with a black cloak that often hides his visage.

He wears an oddly shaped rapier. It has a long round handle made to accommodate both hands, but has no guard. The blade is a little over 2 ft. long and is sharp on both sides. The blade is slightly wider than most rapier blades. The weapon belonged to his friend, Jalar, who was killed by a pair of merchant's guards while trying to break into the merchant's home. Shade himself just managed to escape.

Born along the Dragon Coast, in the huge trade city of Westgate, Savris was among very few elves in the city. His father was a wealthy merchant who controlled a great deal of the silk trade along the Coast. Not content to sit and watch his father grow fat on the coin of others, he set out to make his own name. Not as a semi-honest merchant, but as a member of the thieves’ guild known as the Night Masks. Using his father’s less wholesome contacts, he managed to gain membership as an apprentice.

The fellows in the Night Masks turned him to the servitude of Mask. It seemed like the dark deity granted him a special blessing, for as soon as he began to pray to him, he became more successful. However, Savris found some of the more heinous practices of the Night Masks to be too much for him and he began looking for a way out. Not really wanting to leave the guild, he convinced his superiors to let him travel to the Western Heartlands.

Recently he has found himself in the large town of Beregost. Here he plans to rest a bit before moving on to Baldur’s Gate and making contact with its thieves’ guild who, he has heard, is also led by a devout worshipper of Mask. He has hopes that these worshippers of Mask aren’t as sadistic as the ones he left behind, for he is not an evil man. He just know the power of the shadows and that he has to look out for number one.
 
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um hm, i'm thinkin elf, worshipping corellon if exceptable.
i actually have the whole character fleshed out already, and if i can get in i don't think he'll dissapoint!:cool:
 
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Liver-> Shade's sword sound familiar?

I basicly meshed all my favorite characters together into one guy. ;)


Akunin -> My character ok? When you ok him, I'll move him into the Rogue's Gallary.
 

that was fast....

Screw the rest of my day! I am too eager to start this game. I am leaving work right now and will be home in ten minutes....
:D

I will have my character up in a bit

;)
 


Marina

Name: Marina
Player: The Kender
Cleric of Lathander 2
Race: Human
Deity: Lathander
Alignment: Lawful Good
Hair Color: Brown
Eye Color: Gray
Picture: http://www.wizards.com/dnd/images/pc_portraits/PCPortrait10_283_Xdf.jpg
Age: 17
Height: 5'2"
Weight: 121
Size: Medium
Gender: Female

STR: 12
DEX: 12
CON: 10
INT: 10
WIS: 15
CHA: 16

Hit Points: 13
AC: 14
Flat Footed: 13
Vs. Touch: 11

Attack Info:
BAB +1
Masterwork Light Mace +4 1d6+1 x2 Crit Medium Bludgening

Skills:
Diplomacy +7 (5 ranks+2 Cha)
Heal +7 (5 ranks+2 Wis)
Concentration +5 (5 ranks)

Saves:
Fort +3 (3 base)
Ref +1 (0 base+ 1 Dex)
Will +5 (3 base+ 2 Wis)

Feats:
Scribe Scroll
Extra Turning

Languages:
Common

Gear:
In Hand: Masterwork Light Mace 6lbs
Worn: Masterwork Studded Leather 20lbs
On back: Sleeping Bag 5lbs
Necklace: Holy Symbol Neclace (No weight)
+Sack 1/2 lb
-Bar of Soap 1 lb
-Mirror 1/2 lb
-Waterskin 4 lb
-Rations, Trail, 1 day 1 lb
-Ring from Mother (No weight)
-Carried Money (1 lb)

Carrying Capacity:
Total Weight: 39 lbs
Light Load: up to 43lbs
Medium Load: 44-86lbs
Heavy Load: 87-130lbs
Lift Over Head: 130
Lift Off Ground: 260
Push/Drag: 650

Domains:
Renewal, Sun

Money:
GP: 2
SP: 26
CP: 40

Spells Perpared:
Orisons: Create Water, Light, Detect Magic, Light
1st: Bless, Charm Person(Domain, Already Cast), Summon Monster I, Magic Weapon

Background:
When Marina grew up, her family was very poor. Her father was a farmer and her mother worked all day making clothes to sell.
When she was thirteen years of age, her town was raided by slave traders. Many people were captured, and the others were killed. Marina was captured and transported with the other people to a small building in a forest. For years, she was kept in a tightly packed room with many people during the night. By day, they were forced to work in fields with tall fences around them.
Though she had never attended church, a cleric of Lathander named Patrick had taken a liking to her. He taught her about religion and battle techniques. He even gave to her with his own trusted Mace and Armor, that he had used well in battle.
After so many years of abuse and mis-treatement, Marina devised a plan. She Would Escape. Before putting her plan into operation, she told Patrcik of her plan. He told her "Good luck. There is a town nearby. I lived there. There are some things there that I want you to have."
On the day Marina planned to escape, Patrick was taken away by the slave traders, and was never seen again. Marina said a prayer for him and put her plan into operation. Marina used her charm and good looks to have the guard let her out of her cell to "stretch her legs." She made a break for the door and ran as fast as she could up a path. She came into a town(Wherever we are starting.) She quickly found Patrick's House and took the gear, whispering to herself "Thank you Patrick." Marina ran to the inn(I'm assuming that we will start there.) Should anybody see her, she is wearing terribly ripped clothes and she really could use a bath. Marina looks very frightened.

Notes:
Because of Marina's background, her only current possessions are the clothes she wears, a Masterwork Light Mace, Masterwork Studded Leather, and a few minor items that she has kept over the years. Marina carries a few silver that she found at Patricks house and a holy necklace(as a holy symbol).
 
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