For the emperor ! (IC thread - always recruiting )

Harrigan Zhent, Imperial Psyker

Zhent nods, standing, and readies himself for the train to stop and for the circus about to unfold.
 

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"All right, remember your story for the investigators. Stick to the truth as much as you can, with the exception that the assassins succeeded in killing everyone but us in the car. No one but we managed to survive."

She nodded at the convict guard. "Hand me those weapons after all. It'll look strange to the authorities if I let you stay armed after the conflict. Then join Zhent and I over here."

The assassin looked the group over and nodded. "Once the interrogations are done, we'll meet at the statue and fountain in the main plaza. From there we'll proceed to the temple of St. Herandus. Anyone have anything else to add? Anything we're missing? Questions or concerns?"
 


(OOC - so basically, we play the good citizens and wait for authorities, I think, Mr GM. I'm fine with either RP'ing it all out, or just zipping past it in a summary so we can jump straight to the temple investigation. Your call. But I think either way we need some GM-tervention at this point, so when you have a chance...)
 

The train emerges from the tunnels underneath the mountains. The harsh daylight paints the scene in the carriage in an even grimmer palette. You take in the mangled corpses, the the pools of congealed blood, the religious markings and books of the so-called pilgrims, and you realise this might be a bit difficult to talk your way out of....

At last, the train starts to slow down and enters the station. There is a line of arbites in full combat-armor waiting, weapons drawn. The PDF has been mobilised, and you can see several reinforced positions with heavy bolters trained at the carriage. In the background a few priest chant and bless the troopers.

“IN THE NAME OF THE EMPEROR : DROP YOUR WEAPONS AND COME OUT WITH YOUR HANDS UP. THIS IS YOUR ONLY WARNING.”

Kincaid is the first to come out of the carriage, as agreed. The arbites slowly lower their guns, and the squad-leader fouls the air with a few choice expressions.
“Kincaid. I could have known you’d be involved with a carriage full of murdered pilgrims.”

As soon as Kincaid vouches for the rest of the group, you are all escorted to the Arbites fortress. As you leave the station you see a few tech-adepts enter the carriage, half of their face replaced by bionics, and connected to servo-skulls painted with the insignia of the Arbites.

You are led to a cel, ordered to remove all your personal belongings, and are led to a warm shower and a hot meal. A simple, functional black jumpsuit is laid ready for you, and as soon as you are dressed and fed you are escorted to a small room. Of your companions there is no trace. Sat at a table is a small, bespectacled man in an arbites uniform, next to him, apperantly fused to the table, sits a servitor. Its eyes and mouth are sewn shut, and the fingers of its right hand end in some kind of quill.
He gives you a grandfatherly smile and motions you to sit in a chair opposite to him.
“Good evening. My name is Lt Hertington. I’ve heard you’ve been through a lot, so I’ll try to keep this as short as possible.”
A scratching sound accompanies his voice as each word he says is written down by the servitor.
“Please, tell me, in your own words, what exactly happened on the carriage.
 

"Shortly after I entered the carriage with my charge, I noticed a large group of people wearing the garb of pilgrims," Kestrel began. "I noticed something off about them at once, and prepared for possible danger. As soon as they were all aboard a number of them attacked two men sitting at the far forward of the carriage. The rest began moving through the aisle and slaughtering everyone they saw."

"I had alerted the others near me of my suspicions, so we were not caught off guard. Several of them held them at bay in the aisle, while a few more of us, including myself, fired on them over the seat backs."

"We saved ourselves, but as we were at the back, we could not save anyone else. The false pilgrims struck us last, which is the only reason we had time to prepare a defense. The two men at the front put up a great fight, but were overwhelmed as well. There were just too many. Too fierce...like beasts more than men. They didn't even seem to feel when their flesh was pierced or cut. Not until something vital was reached."
 

Harrigan Zhent, Imperial Psyker

"It seemed we would have a rather dull but crowded ride at first," Zhent says. "But my guardian, she's a keener eye than I do. She nudged me to stay alert, and a good thing she did, as a large group of pilgrims near the front of the car suddenly attacked a pair of citizens.

"It was chaos, really, as those poor souls tried to defend themselves and the crazed throng started to spread, killing everyone they could reach. If not for the souls between us and the skills of some of the others near the back, I suspect I would have met just as grisly a fate as those others. As it was, I tried to give us an escape route by breaking the window, but by the time I'd managed to do so--"
Zhent glances down at himself to indicate his unimpressive frame "--the madmen had been killed, God-Emperor be praised."
 

"I knew right off that something was off in the train, but didn't quite place it until the pilgrims approached the noble and his bodyguard. Myself and the warrior-woman who was sitting nearby - Kestrel I believe, one of the other survivors - both noted it, and readied ourselves should something happen, but we weren't ready for the... ferocity of the fight. The pilgrims swarmed the noble, and some of them came after us."

Bruce goes into a brief, and perhaps a little-too-gruesome blow-by-blow of the encounter, though leaves out most of the 'phenomenon'.

"When it was done, the small group of us you unloaded were the only ones moving. We spoke briefly, and the arbitor Kincaid told us to stand down and wait for your questioning."
 

After a few general questions the officer seems content with your story. Your personal belongings are returned to you, and you are free to go, with clear instructions to stay on-planet until further notice.

You make your way to the exit and see the rest of the survivors sitting in a small bar near the arbites-station. The first drinks have been ordered, and they are making a choice amongst the various dishes, mostly containing fried stuff with a few lonely vegetables.

[sblock=OOC]
- Kincaid has a small studio at the precinct. She still has the package
- Kestrell and Zhent both have a small studio at the administratorum-block. Brutis can be given a closet-sized room near Kestrell's
- Rat and McLane have no place to stay.


Everyone has his weapons.
There's a few legal and quite a few illegal places to obtain weapons and armor.
There's quite a few places to find lodging, cheap and expensive.
Brutis has been given in the care of Kestrell. She has a fairly high security clearance as a member of the administartorum, and the story is that he's been assigned as her bodyguard.

Possible starting points that I can think of
- The package
- The departing station of the cultists and the inquisitors.
- Backtracking the inquisitioners.

Like I said, it's been 20 days since the last post, I'm gonna move the story forwards, and those that don't respond will be ghosted untill the next fight :). I'll start rerecruitment in a week.

Don't wait for the rest to post if you want to drive the story onwards.
[/sblock]
 

Harrigan Zhent, Imperial Psyker

Zhent tenses as they enter the bar, but then he always finds himself tensing in crowds. The whispers, at least, seem to be uncharacteristically quiet. He hopes that means they're distracted by something or someone else near the warp; he fears it just means they're waiting with anticipation for something particularly nasty headed his way.

"So, we need a safe place to gather, to see what trouble was in that package," he whispers to Kestrel. "The arbitrator should have the most secure location, yes?"
 

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