For the Greater Good Characters


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Saint Norin, "Dawnkeeper"
Medium Outsider (Native)
Human Saint / Monk 10

Alignment: Lawful Good

Attributes
Str: 12 (+1)
Dex: 15 (+2) [+1 at 4th, +1 at 8th]
Con: 16 (+3) [+2 from Saint]
Int: 12 (+1)
Wis: 20 (+5) [+2 from Ascetic, +2 from Saint]
Cha: 15 (+2) [+4 from Saint]

Hit Dice: 10d8+2d8+30
HP: 104 [8+(0.75*11*8)+30]
AC: 33 [10 +2 Dex +5 Wis +2 monk +7 exalted +1 natural +1 deflection +5 insight]
Initiative: +6 [+2 Dex, +4 Feat]
BAB: +7/+2
Grapple: +8
Melee: +8 [+1 Strength]
Ranged: +9 [+2 Dex]
Speed: 60 ft.

Saves
Fort: +11 [+7 base +3 Con +1 Res] [+4 vs. Poison]
Ref : +12 [+7 base +2 Dex +2 feat +1 Res]
Will: +13 [+7 base +5 Wis +1 Res] [+2 vs. Enchantment, +2 vs. Fear and Despair]

Attacks
Unarmed Strike +15/+12/+9 melee [1d10+3 damage, 20, x2, 5', B]
- Flurry +13/+13/+10/+7
- Damage vs. Evil 1d10+3+3d6 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex)
- Damage vs. Evil Outsiders 1d10+3+2d6+1d8 +Golden Ice (Fort DC 16: 1d6 Dex/2d6 Dex)

Feats
(Bonus)Sacred Vow, (1)Improved Initiative, (H)Vow of Poverty, (A1)Gift of Faith,
(M2)Deflect Arrows, (A2)Touch of Golden Ice, (3)Lightning Reflexes,
(A4)Intuitive Attack, (6)Blind-Fight, (M6)Improved trip, (A6)Sanctify Ki Strike,
(A8)Fist of the Heavens, (9)Weapon Focus (Unarmed strike), (A10)Holy Ki Strike

Skills (Monk - 78)
Balance +10 [6 ranks +2 Dex +2 synergy]
Climb +5 [4 ranks +1 Str]
Concentration +6 [3 ranks +3 Con]
Diplomacy +10 [6 ranks +2 Cha +2 perfection]
Escape Artist +5 [3 ranks +2 Dex]
Hide +5 [3 ranks +2 Dex]
Jump +10 [7 ranks +1 Str +2 synergy]
Listen +18 [13 ranks +5 Wis]
Move Silently [3 ranks +2 Dex]
Swim +10 [9 ranks +1 Str]
Tumble +15 [11 ranks +2 Dex +2 synergy]
Knowledge(Religion) +6 [5(10) ranks +1 Int]

Languages: Common, Celestial

Human abilities
+1 feat at 1st level, +4 skill points at 1st level, +1 skill point at each level

Monk Abilities
Unarmed Strike, Stunning Attack (Fort DC 22/DC 24 +staggered 1 rd. vs Evil) 10/day,
Slow Fall (50'), Purity of Body, Wholeness of Body (20 hp/day), Leap of the Clouds,
Improved Evasion, Ki strike (+1)

Ascetic Abilities
Endure Elements, Exalted Strike +2 (magic, good, holy), Sustenance, Mind Shielding,
Damage Reduction 5/magic

Saint Abilities
Holy Power, Holy Touch, Spell-like Abilities (At will: Guidance, Resistance, Virtue,
Bless), Damage Reduction 5/evil, Fast Healing 5, Immunity to Cold/Acid/Electricity/
/Petrification, Keen Vision, Protective Aura, Fire Resistance 10, Tongues

Possessions
Wearing/Carrying
- Monk Outfit
- Sack (2lbs) [2gp]
In sack
- Food (6lbs)
- Shroud of St. Felis

Coins: 0gp
 

Salthorae said:
Sylinda, Human Female Ascetic
CG Druide5/Swanmay 7
Hair: blonde
Eyes: Green flecked with gold
Height: 5'3"
Weight: 115
Diety: Ehlonna

S 12 [4 pts]
D 12 [3 pts, +1 lvl]
C 14 [6 pts]
I 16 [6 pts, +2 ascetic]
W 18 [5 pts, +1 lvl, +4 ascetic]
Ch16 [8 pts, +1 lvl]

BAB: +10
melee: +13/+8/+3 (1d6+3 quarterstaff, 1d4+3 dagger)
ranged: +13/+8/+3 (1d4+3 dagger)

Fort: +12 [+9 base, +2 Con, +1 Ascetic resistance]
Ref: +5 [+3 base, +1 Dex, +1 Ascetic]
Will: +11 [+6 Base, +4 Wis, +1 Ascetic]

HP: 98
AC: 22 (+1 dex, [ascetic] +8 armor, +1 natural armor, +2 deflection)
SR: 19
DR: 5/magic, 5/cold iron (Swan form)

Lang: Common, Druiidic, Sylvan, Elven, Celetial

Class Abilities:
Druid: Animal Companion, Woodland Stride, Trackless step, Resist Nature's lure,
Wild Shape 1/day, Wild Empathy

Swanmay: @ will - Speak with Animals, Speak with plants, 2/day - Charm Monster
DC 18, 3/day - Charm person DC:15, Shifting 4/day (swan form only), Favored
Enemy - Undead, Wild Empathy: levels stack, +2, Low-light vision, Spell
Resistence 12 + swanmay level

Ascetic Abilities:
AC bonuses: +8 armor, +1 Natural armor, +2 deflection
Endure Elements: -50 degrees to 140 degree w/o ill effects
Exalted Strike: +2/good
Sustenence: has no need for food or drink
Greater Sustenence: does not need to breathe
Resistance: +1 to all saves
Mind Shielding: Imm. to detect thoughts, discern lies, and alignment detection
DR 5/magic

Skills and Feats
Skills:
Concentration (con) +8, Diplomacy (ch) +7, Handle Animal (ch) +14, Heal (wis)
+14, Hide (dex) +12, Knowledge(Geography) (int) +13, Knowledge(Nature) (int)
+15, Listen (wis) +15(16 vs undead), Ride (dex) +9, Search (int) +6, Spellcraft
(int) +8, Spot (wis) +15(16 vs undead), Survival (wis) +17, Swim (str) +7, Wild
Empathy (class ability) +17

Feats:
Sacred Vow, Vow of Poverty, Scent, Natural Spell, Leadership, Improved Flight

Bonus Exalted Feats:
Exalted Companion, Vow of Purity, Nemesis (Undead), Nimbus of Light, Holy
Radience, Intuitive Attack

Equipment:
Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water

Spells:
0 1 2 3 4 5 6 7 8 9 level
6 5 4 4 3 2 1 - - - per/day
- 1 1 1 1 - - - - - bonus
DC:14-20(0-6lvl)

Companions and Cohorts

Exalted Companion: Celestial Awakened Hawk (Aeric)
HD 5d8 (27hp)
Initiative +4 (dex)
Speed: 10', 60' fly (average)
AC 20 (+2 size, +4 dex, +4 natural)
Attacks: Claws +8 melee
Damage: 1d4-2
Face/Reach: 2 1/2' by 2 1/2'/0'
SA: Smite Evil 1/day
SQ: Evasion, Link, Share Spells
Fort, +4, Ref +8, Will +3
S7, D18, C10, I16, W14, Ch9
Skills: Listen +8, Spot +8*
Weapon Finesse (claws)
Lang: Celestial, Common, Elven, Sylvan
*+8 racial bonus to spot in daylight

Cohort: Female Unicorn {Bellona} (8th level equivilent) [leadership feat]
HD 4d10+20 (49hp)
Initiative: +3 (dex)
Speed: 60'
AC: 18 (-1 size, +3 dex, +6 Natural)
Attacks: Horn +11 melee, 2 hooves +3 melee
Damage: Horn 1d8+8, Hoof 1d4+2
Face/Reach: 5' by 10'/5' (10' w/ horn)
SQ: magic circle against evil, spell-like abilities, immunities
Saves: Fort +9, Ref +7, Will +6
Abilities: S20, D17, C21, I10, W21, Ch24
Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Survival +9*
Feats: Alertness
Alignment: CG
*+3 competence bonus to checks w/n boundaries of own forest

Spell-Like: detect evil @ will (free action), 1/day Teleport w/o error w/n own forest
Immunities: poisons and charm/hold spells and abilites.

Appearance
Sylinda is a pretty girl with beautiful golden locks and piercing green eyes. Her skin has a dark tan that seems to imply many days under the sun. She carries almost nothing with her, save a walking stick, a simple dagger, and three vials. All else is naught but the clothes on her back. There is also a hint of the fey about her, a glint in her eyes, the lightness of her step, nothing definable, but there is a sense that Sylinda has a connection with the wild and fey places of the world.

Personality
Quick to laugh, Sylinda spends much of her time being amused at the world around her. She has a great love for and desire to preserve the natural world. She loves animals of all kind, and holds a special place in her heart for birds. She is a fierce combatant and wielder of spells on behalf of the natural world, seeking to defend it from those who would defile it. She especially abhors undead in all their forms as they are aberrations from the natural cycle.

Background
Sylinda's mother Kirlinda was a member of a secret group of druids sworn to protect the natural world from evil and aberration. This secretive group was made up only of female druids who bound themselves together through the shape of a swan. Never knowing her father, Sylinda was raised among these women when they gathered and alone by her mother when they were apart from the group. Her whole life has been one of nature and guarding nature from evil. Sylinda joined the druidic circle as soon as she was able and from there was able to serve the woodlands

There came a day when the fight got the best of her mother, and she was lost in a battle against undead that Sylinda barely survived. Knocked unconscious and dragged from the battle by her mother's friends, Sylinda swore to strive against all manner of undead for the rest of her life. With this vow she was accepted into the secret order of her mother, in her mothers place. She then began her quests to slay undead within and surrounding the Blackpine forest.

The only contact that she has with "civilized" humans are the occational traders and adventurers she encounters within the forests. An old companion of her mother's named Orshallan is her only contact in any city that she maintains. Her mother told Sylinda to seek him out and tell him if her mother ever passed on, and she did though it brought her much grief to recount the tale. Since then they have kept on amicable terms, Orshallan writes to check up on her, though how he manages to get messages to her in the midst of the forest continues to baffle Sylinda.

In her travels she met and befriended a unicorn named Bellona. Only Sylinda having lived within the natural world her whole life does not realize the exceptional nature of this friendship. The accompany one another on their travels, except for the occational trip to the city, Bellona will not go there, and neither wouls Sylinda ask her to. The druidic council saw her remarkable friendship and granted her a grove and large protectorate within the Blackpine forest, hoping that the unicorn Bellona saw something within Sylinda that indicated greatness.
Repost
 

Sylinda Heartmantle Female Human Druid 5 Swanmay 7

Sylinda Heartmantle
Female Human Druid 5, Swanmay 7

Alignment: Neutral Good
Height: 5'3"
Weight: 115 lb.
Hair: Blond
Eyes: Green Flecked with gold
Deity: Elhonna

Str: 12 (+1) [4 points]
Dex: 12 (+1) [4 points]
Con: 14 (+2) [6 points]
Int: 16 (+3) [6 points, +2 ascetic]
Wis: 18 (+4) [4 points, +2 4th/8th, +4 ascetic]
Cha: 16 (+3) [8 points, +1 12th]

Class and Racial Abilties:
Druid
Animal Companion
Woodland Stride
Trackless step
Resist Nature's lure
Wild Shape (1/day)
Swanmay
Speak with Animals, Speak with plants (CL 7, at will)
Charm Monster (DC 18, 2/day)
Charm Person (DC 15, 3/day)
Shifting (swan form only, 4/day)
Favored Enemy (Undead +1 Dam, Bluff, Listen, Sense Motive, Spot & Wilderness Lore)
Wild Empathy (+2)
Low-light vision
Spell Resistence (19)
Ascetic
AC bonuses: +8 armor, +1 natural armor, +2 deflection
Endure Elements: -50 degrees to 140 degree w/o ill effects
Exalted Strike: +2/good
Sustenence: has no need for food or drink
Greater Sustenence: does not need to breathe
Resistance: +1 to all saves
Mind Shielding (Imm. to detect thoughts, discern lies, and alignment detection)
DR 5/magic

Hit Dice: 5d8 + 7d8 +24
HP: 98
AC: 22 (+1 Dex, +8 armour [ascetic], +1 natural, +2 deflection)
Init: +1 (+1 Dex)
Speed: 30ft
Armor Check Penalty: --

Saves:
Fortitude +12 (+16 vs disease & death effects) [+9 base, +2 Con, +1 ascetic]
Reflex +5 [+3 base, +1 Dex, +1 ascetic]
Will +11 [+6 base, +4 Wis, +1 ascetic]

BAB: +8/+3
Melee: +12/+7 (1d6+3/1d6+3, x2, quarterstaff)
Melee: +12/+7 (1d4+3, 19-20x2, daggar)
Ranged: +9/+4 (1d4+3, 19-20x2, 10 ft., daggar)

Skills: [Druid 64 + Swanmay 56]
Animal Empathy +15 [9 ranks, +4 Cha, +2 Swanmay]
Concentration +9 [7 ranks, +2 Con]
Craft (weaving) +5 [2 ranks, +3 Int]
Diplomacy +7 [2 ranks, +3 Cha, +2 perfection [sacred vow]]
Handle Animal +10 [5 ranks, +3 Cha, +2 Animal Empathy Syn]
Heal +13 [7 ranks, +4 Wis, +2 Herbalist Syn]
Hide +10 [9 ranks, +1 Dex]
Intuite Direction +9 [5 ranks, +4 Wis]
Knowledge (geography) +9 [6 ranks, +3 Int]
Knowledge (nature) +13 [10 ranks, +3 Int]
Listen +13 (+14 vs undead) [9 ranks, +4 Wis]
Profession (herbalist) +11 [7 ranks, +4 Wis]
Ride +4 [3 ranks, +1 Dex]
Scry +11 [8 ranks, +3 Int]
Search +6 [3 ranks, +3 int]
Spellcraft +8 [5 ranks, +3 Int]
Spot +13 (+14 vs undead) [9 ranks, +4 Wis]
Swim +6 [5 ranks, +1 Str]
Wilderness Lore +15 (+16 vs undead) [9 ranks, +4 Wis, +2 Intuit Direction Syn]

Feats:
Sacred Vow
Vow of Poverty
Scent (Ex)*
Natural Spell
Leadership*
Improved Flight
Bonus Exalted Feats
Exalted Companion
Vow of Purity
Nemesis (Favored Enemy - Undead)
Nimbus of Light
Holy Radience
Intuitive Attack

Languages:
Common, Druidic, Sylvan, Elven, Celestial

Spells per day:
Level 0 (6): Create Water, Detect Magic, Detect Poison, Guidance, Mend, Purify Food and Drink.
Level 1 (5+1): CLW, Hide From Animals, Entangle, Pass w/out Trace, Shillelagh, Shillelagh.
Level 2 (4+1): Bulls Strength, Cats Grace, CSW, CSW, Flame Blade.
Level 3 (4+1): Lightning Storm, Greater Magical Fang, Remove Disease, Neutralise Poison.
Level 4 (3+1): CSW, Dispel magic, Flame Strike, Scry.
Level 5 (2+1): Deathward, CCW.
Level 6 (1): Mass Bulls Strength.

Equipment:
Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water

Forms

Wild Shape form: Cheetah Medium Animal; HD 12d8+24; hp 98; Init +4; Spd 50 ft.; AC 30 (+4 Dex, +6 natural, +8 ascetic, +2 deflection), touch 16, flat-footed 24; BAB +8/+3 (+12 Grapple); Attk +12/+7 melee (1d6+3, bite); SA Trip (+3); SQ Lowlight Vision, Scent, Sprint; AL NG; SV Fort +12, Ref +8, Will +11; Str 16, Dex 19, Con 15, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness and Weapon Finess.

Swanmay form: Swan Small Animal; HD 12d8+24; hp 98; Init +2; Spd 10 ft. fly 60 ft. (good); AC 29 (+1 size, +2 Dex, +6 natural, +8 ascetic, +2 deflection), touch 15, flat-footed 25; BAB +8/+3 (+7 Grapple) Attk +13/+8 melee (1d3-1, 2 slams) and +13/+8 melee (1d2-1, bite); SQ DR 5/cold iron, DR 5/magic; AL NG; SV Fort +3, Ref +5, Will +5; Str 8, Dex 15, Con 10, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness.


Companions and Cohorts:

Exalted Companion: Male Celestial Awakened Hawk (Aeric)
HD: 5d8 (27hp)
Initiative: +4 (dex)
Speed: 10', 60' fly (average)
AC 20 (+2 size, +4 dex, +4 natural)
Attacks: Claws +8 melee
Damage: 1d4-2
Face/Reach: 2 1/2' by 2 1/2'/0'
SA: Smite Evil 1/day
SQ: Evasion, Link, Share Spells
Fort, +4, Ref +8, Will +3
S7, D18, C10, I16, W14, Ch9
Skills: Listen +8, Spot +8*
Weapon Finesse (claws)
Lang: Celestial, Common, Elven, Sylvan
*+8 racial bonus to spot in daylight


Cohort: Female Unicorn (Bellona) (8th level equivilent) [leadership feat]
HD 4d10+20 (49hp)
Initiative: +3 (dex)
Speed: 60'
AC: 18 (-1 size, +3 dex, +6 Natural)
Attacks: Horn +11 melee, 2 hooves +3 melee
Damage: Horn 1d8+8, Hoof 1d4+2
Face/Reach: 5' by 10'/5' (10' w/ horn)
SQ: magic circle against evil, spell-like abilities, immunities
Saves: Fort +9, Ref +7, Will +6
Abilities: S20, D17, C21, I10, W21, Ch24
Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Survival +9*
Feats: Alertness
Alignment: CG
Spell-Like: detect evil @ will (free action), 1/day Teleport w/out error w/in own forest.
Immunities: poisons and charm/hold spells and abilites.

*+3 competence bonus to checks w/n boundaries of own forest


Appearance:
Sylinda is a pretty girl with beautiful golden locks and piercing green eyes. Her skin has a dark tan that seems to imply many days under the sun. She carries almost nothing with her, save a walking stick, a simple dagger, and three vials. All else is naught but the clothes on her back. There is also a hint of the fey about her, a glint in her eyes, the lightness of her step, nothing definable, but there is a sense that Sylinda has a connection with the wild and fey places of the world.

Personality:
Quick to laugh, Sylinda spends much of her time being amused at the world around her. She has a great love for and desire to preserve the natural world. She loves animals of all kind, and holds a special place in her heart for birds. She is a fierce combatant and wielder of spells on behalf of the natural world, seeking to defend it from those who would defile it. She especially abhors undead in all their forms as they are aberrations from the natural cycle.

Background:
Sylinda's mother Kirlinda was a member of a secret group of druids sworn to protect the natural world from evil and aberration. This secretive group was made up only of female druids who bound themselves together through the shape of a swan. Never knowing her father, Sylinda was raised among these women when they gathered and alone by her mother when they were apart from the group. Her whole life has been one of nature and guarding nature from evil. Sylinda joined the druidic circle as soon as she was able and from there was able to serve the woodlands

There came a day when the fight got the best of her mother, and she was lost in a battle against undead that Sylinda barely survived. Knocked unconscious and dragged from the battle by her mother's friends, Sylinda swore to strive against all manner of undead for the rest of her life. With this vow she was accepted into the secret order of her mother, in her mothers place. She then began her quests to slay undead within and surrounding the Blackpine forest.

The only contact that she has with "civilized" humans are the occational traders and adventurers she encounters within the forests. An old companion of her mother's named Orshallan is her only contact in any city that she maintains. Her mother told Sylinda to seek him out and tell him if her mother ever passed on, and she did though it brought her much grief to recount the tale. Since then they have kept on amicable terms, Orshallan writes to check up on her, though how he manages to get messages to her in the midst of the forest continues to baffle Sylinda.

In her travels she met and befriended a unicorn named Bellona. Only Sylinda having lived within the natural world her whole life does not realize the exceptional nature of this friendship. The accompany one another on their travels, except for the occational trip to the city, Bellona will not go there, and neither wouls Sylinda ask her to. The druidic council saw her remarkable friendship and granted her a grove and large protectorate within the Blackpine forest, hoping that the unicorn Bellona saw something within Sylinda that indicated greatness.
 

Taneel BrightBlade
Male Human Barbarian1
Diety:Kord
Alignment:Chaosgood
height:5'11"
weight:170
eyes:light blue
hair: black
age:17

Str:18
Dex:16
Con:17
Int:12
Wis:11
Cha:15

Class/race features
skills+4 first level +1/level after first. bonus feat. favored class: any
rage, fast movement

HD:1d12
HP:16
AC:19(+4 scale mail, +3 Dex, +2 bucklers) (house rule: can use buckler and weapon in same hand because a buckle staps on to your arm)
initive:+3
speed:40
check penilty:-4

Saves
Fort:5
Reflex:3
Will: o

Base Attack:1
Melee:+7 (+1base, Flaming GreatSword+1, +4Str, +1focus)
Damage:10-25

Skills
climb:8
Diplomacy:4
Gather info:4
knowledge(legends):3
(arcana):3

Feats
Weapon Focus
Intimidating Rage(complete warrior)

Speaks
Human, draconic

Equipment
Flaming GreatSword+1
Scalemail
Buckler of Blindness
Buckler of Fortifacation
Shadowed Full Plate
valueble Junk

Looks
messyblack hair, light blue eyes, and large muscles.

personality
Is optimistic, happy go lucky, reckless, and has a huge ego. He likes to fight but doesn't like killing much, he also likes helping people. His light heartedness however is just one side of him anyone who dare threaten his friend will face his full rage and most probably death because Taneel will never let his secret past be repeated.

Past
Taneel's one secret is this: his past, the slaughter of his odd ball tribe by
his mortal enemy, a LE GreatSwordsMan that Taneel will find and exact vengence apun.
 
Last edited:


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