KaintheSeeker
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RepostSalthorae said:Sylinda, Human Female Ascetic
CG Druide5/Swanmay 7
Hair: blonde
Eyes: Green flecked with gold
Height: 5'3"
Weight: 115
Diety: Ehlonna
S 12 [4 pts]
D 12 [3 pts, +1 lvl]
C 14 [6 pts]
I 16 [6 pts, +2 ascetic]
W 18 [5 pts, +1 lvl, +4 ascetic]
Ch16 [8 pts, +1 lvl]
BAB: +10
melee: +13/+8/+3 (1d6+3 quarterstaff, 1d4+3 dagger)
ranged: +13/+8/+3 (1d4+3 dagger)
Fort: +12 [+9 base, +2 Con, +1 Ascetic resistance]
Ref: +5 [+3 base, +1 Dex, +1 Ascetic]
Will: +11 [+6 Base, +4 Wis, +1 Ascetic]
HP: 98
AC: 22 (+1 dex, [ascetic] +8 armor, +1 natural armor, +2 deflection)
SR: 19
DR: 5/magic, 5/cold iron (Swan form)
Lang: Common, Druiidic, Sylvan, Elven, Celetial
Class Abilities:
Druid: Animal Companion, Woodland Stride, Trackless step, Resist Nature's lure,
Wild Shape 1/day, Wild Empathy
Swanmay: @ will - Speak with Animals, Speak with plants, 2/day - Charm Monster
DC 18, 3/day - Charm person DC:15, Shifting 4/day (swan form only), Favored
Enemy - Undead, Wild Empathy: levels stack, +2, Low-light vision, Spell
Resistence 12 + swanmay level
Ascetic Abilities:
AC bonuses: +8 armor, +1 Natural armor, +2 deflection
Endure Elements: -50 degrees to 140 degree w/o ill effects
Exalted Strike: +2/good
Sustenence: has no need for food or drink
Greater Sustenence: does not need to breathe
Resistance: +1 to all saves
Mind Shielding: Imm. to detect thoughts, discern lies, and alignment detection
DR 5/magic
Skills and Feats
Skills:
Concentration (con) +8, Diplomacy (ch) +7, Handle Animal (ch) +14, Heal (wis)
+14, Hide (dex) +12, Knowledge(Geography) (int) +13, Knowledge(Nature) (int)
+15, Listen (wis) +15(16 vs undead), Ride (dex) +9, Search (int) +6, Spellcraft
(int) +8, Spot (wis) +15(16 vs undead), Survival (wis) +17, Swim (str) +7, Wild
Empathy (class ability) +17
Feats:
Sacred Vow, Vow of Poverty, Scent, Natural Spell, Leadership, Improved Flight
Bonus Exalted Feats:
Exalted Companion, Vow of Purity, Nemesis (Undead), Nimbus of Light, Holy
Radience, Intuitive Attack
Equipment:
Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water
Spells:
0 1 2 3 4 5 6 7 8 9 level
6 5 4 4 3 2 1 - - - per/day
- 1 1 1 1 - - - - - bonus
DC:14-20(0-6lvl)
Companions and Cohorts
Exalted Companion: Celestial Awakened Hawk (Aeric)
HD 5d8 (27hp)
Initiative +4 (dex)
Speed: 10', 60' fly (average)
AC 20 (+2 size, +4 dex, +4 natural)
Attacks: Claws +8 melee
Damage: 1d4-2
Face/Reach: 2 1/2' by 2 1/2'/0'
SA: Smite Evil 1/day
SQ: Evasion, Link, Share Spells
Fort, +4, Ref +8, Will +3
S7, D18, C10, I16, W14, Ch9
Skills: Listen +8, Spot +8*
Weapon Finesse (claws)
Lang: Celestial, Common, Elven, Sylvan
*+8 racial bonus to spot in daylight
Cohort: Female Unicorn {Bellona} (8th level equivilent) [leadership feat]
HD 4d10+20 (49hp)
Initiative: +3 (dex)
Speed: 60'
AC: 18 (-1 size, +3 dex, +6 Natural)
Attacks: Horn +11 melee, 2 hooves +3 melee
Damage: Horn 1d8+8, Hoof 1d4+2
Face/Reach: 5' by 10'/5' (10' w/ horn)
SQ: magic circle against evil, spell-like abilities, immunities
Saves: Fort +9, Ref +7, Will +6
Abilities: S20, D17, C21, I10, W21, Ch24
Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Survival +9*
Feats: Alertness
Alignment: CG
*+3 competence bonus to checks w/n boundaries of own forest
Spell-Like: detect evil @ will (free action), 1/day Teleport w/o error w/n own forest
Immunities: poisons and charm/hold spells and abilites.
Appearance
Sylinda is a pretty girl with beautiful golden locks and piercing green eyes. Her skin has a dark tan that seems to imply many days under the sun. She carries almost nothing with her, save a walking stick, a simple dagger, and three vials. All else is naught but the clothes on her back. There is also a hint of the fey about her, a glint in her eyes, the lightness of her step, nothing definable, but there is a sense that Sylinda has a connection with the wild and fey places of the world.
Personality
Quick to laugh, Sylinda spends much of her time being amused at the world around her. She has a great love for and desire to preserve the natural world. She loves animals of all kind, and holds a special place in her heart for birds. She is a fierce combatant and wielder of spells on behalf of the natural world, seeking to defend it from those who would defile it. She especially abhors undead in all their forms as they are aberrations from the natural cycle.
Background
Sylinda's mother Kirlinda was a member of a secret group of druids sworn to protect the natural world from evil and aberration. This secretive group was made up only of female druids who bound themselves together through the shape of a swan. Never knowing her father, Sylinda was raised among these women when they gathered and alone by her mother when they were apart from the group. Her whole life has been one of nature and guarding nature from evil. Sylinda joined the druidic circle as soon as she was able and from there was able to serve the woodlands
There came a day when the fight got the best of her mother, and she was lost in a battle against undead that Sylinda barely survived. Knocked unconscious and dragged from the battle by her mother's friends, Sylinda swore to strive against all manner of undead for the rest of her life. With this vow she was accepted into the secret order of her mother, in her mothers place. She then began her quests to slay undead within and surrounding the Blackpine forest.
The only contact that she has with "civilized" humans are the occational traders and adventurers she encounters within the forests. An old companion of her mother's named Orshallan is her only contact in any city that she maintains. Her mother told Sylinda to seek him out and tell him if her mother ever passed on, and she did though it brought her much grief to recount the tale. Since then they have kept on amicable terms, Orshallan writes to check up on her, though how he manages to get messages to her in the midst of the forest continues to baffle Sylinda.
In her travels she met and befriended a unicorn named Bellona. Only Sylinda having lived within the natural world her whole life does not realize the exceptional nature of this friendship. The accompany one another on their travels, except for the occational trip to the city, Bellona will not go there, and neither wouls Sylinda ask her to. The druidic council saw her remarkable friendship and granted her a grove and large protectorate within the Blackpine forest, hoping that the unicorn Bellona saw something within Sylinda that indicated greatness.