For the Greater Good - Full

Well, I think I have a rough concept for the character, just need to decide whether or not to use a template and then sit down with my BoHM...
 

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Some of these questions are best answered in the D&D rules, forums, but I'd say mithril breastplate is 25 lbs. (because that puts it with chain shirt, which is light armor), and that the range for the shuriken would not increase, because (1) the rules don't indicate anywhere that it does and (2) shuriken are not weapons designed to be thrown on a trajectory, forward kinetic energy disspiates as it becomes downward kinetic energy, thus negating damage, and (3) even if it didn't, real-world physics have no place in D&D. ;)
 
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Well I figured I'd ask the DM, because it is infact a DM's decesion when it is not explained throroughly or not at all in the books.

And I belive wut Heavy D meant, was (for example) if an arrow is shot downward there is really no limit to how far it can go. The appropriate response then would be that; in this case the range of the weapon is also the range of effective accuracy, whereas when the maximum range of the weapon is surpassed the attack becomes so inaccurate that it misses or you simply gain a negative on your attack. But you are right when you say that Heavy D's question is not mentioned in the rules.

But thanks for the input anyways.
 
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Absolute Zero said:
Well I figured I'd ask the DM, because it is infact a DM's decesion when it is not explained throroughly or not at all in the books.
Oh, I understand that. I wasn't commenting on appropriateness, but rather I figured that you might get a quicker answer in the D&D Rules forum. As for the shooting straight donw thing, I agree with you; but it is the DM's call, I suppose.
 



I like your idea of having an adventure that specifically will go into the moral ground of paladin-type characters.
I'd be interested in helping out as an alternate.
I'm worried that I might create something that would be too powerful for the level you may want to play at, though (I really like Paladins and like to powergame them to prove their worth. :D )

What kind of power level do you prefer? What kind of power levels do you want to have? Would you like having a character that can dish out quite a bit of damage, and be a serious thorn in the side of Evil? ;)

I have BoHM, Call of Duty, Book of the Righteous, DotF.

Heavy G, is that YOU?
 

Halivar said:
EDIT: Hrrmm... Dire Horse has natural armor of 6. Level 12 paladin's mount has natural armor of 8. Half-Celestial confers a +1 natural armor bonus. Is the total natural armor bonus 8, 9 or 15? Now that I think about it, the HC's +1 modifies the DH's 6. The paladin's mount natural armor supercedes (does not stack) both. Thus it is 8.
Actually, it's 15.
The Paladin's mount's NA is a bonus. This has been confirmed in FAQ's, so you're good to rock Evil!

At level 12, all should be pretty much badasses if you've ripped Evil a new one long enough to last this long.
12th level to me is the legendary heroes you hear songs sung about. I'd think some high-powered heroes would certainly be in order, but that's completely up to the DM.
 

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