For the Greater Good - Full

Quick Question: The whole ENWorld issue makes it's immediate future kinda iffy (least till the moneys fix things), so, GM-Sama you got a fall back message board yet incase they go down short term?
 

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reapersaurus - How's that character coming?

Absolute Zero - I still need your character background, appearance, personality, and involvement with Orshallan.

Kain - Can you specifically put down Lyssia's involvement with Orshallan?

Thanks everyone. Assuming reapersaurus gets his character up soon, we could start playing this weekend... I hope.
 

Ray, I've got a few questions:

1) I've got two separate character concepts. My preferred one is an Apostle of Peace, but I can see that it's a class that can be both somewhat difficult to play, and a little restricting on the other players. If it makes life easier for anyone, I can switch to my other concept, which is single-classed cleric.

2) I've nearly finished writing up my character. Given that I'm only in an alternate position, do you want me to post it yet, or leave it on my hard-drive until (or if) I'm called into the game?

3) If you do want me to post it, where do you want me to post it? I'm guessing this thread, then transferring over to Rogues' Gallery at a later date, but I wanted to check :)
 

Jaraval, it's possible for an Apostle of Peace to work in the scenario I have, though he might have to travel with those who are not peaceful. But it might be somewhat difficult.

And yes, let's have you post your back-up character here for now. :)
 

Ray Silver said:
Kain - Can you specifically put down Lyssia's involvement with Orshallan?

Thanks everyone. Assuming reapersaurus gets his character up soon, we could start playing this weekend... I hope.
Not really sure what it could be called.. a bit antagonistic and a bit cooperative?

I mean on one hand she must have ruffled his feathers with her 'love first' actions, and I'm sure anytime that she moves a couple out of an arranged marriage taht goes against his plans that galls him

But on the other hand, her stealthy actions and capture of a few bandits and slavers (particualry the slavers) has earned her some grudging amount of respect. (Not to mention indirectly won him some of those contests that he might have been fighting with the highblooded supporters of the said Slavers_)

How would you call it?
 

Ray Silver said:
Jaraval, it's possible for an Apostle of Peace to work in the scenario I have, though he might have to travel with those who are not peaceful. But it might be somewhat difficult.

And yes, let's have you post your back-up character here for now. :)
Will do. I'll post up both characters (hopefully by tonight), and if there's an issue about the Apostle of Peace, it'll be straight forwards to switch to the cleric. To be honest, I'm not objecting to the chance to try out more of the BoED's character options :)
 



Right, here at the stats for both of my character choices. Backgrounds etc. to follow tomorrow, but the stats should give you a little idea of where I'm heading with each of the concepts, and allow you to see anything you're not keen on, rules-wise.


Still to be named.
Male Human Cleric 7/Apostle of Peace 5

Alignment: Neutral Good
Height: 5' 8''
Weight: 180lbs
Hair: Gray
Eyes: Gray
Age: 25

Str: 8 (-1) [0 points]
Dex: 14 (+2) [6 points]
Con: 10 (+0) [2 points]
Int: 12 (+1) [4 points]
Wis: 23 (+6) [10 points, +4 ascetic, +3 levels]
Cha: 18 (+4) [10 points, +2 ascetic]

Class and Racial Abilties:
- 1 feat at first level
- 4 skill points at first level and 1 skill point at each additional level.
- Turn Undead 7/day.
- Pacifying Touch.
- Censure fiends.

Hit Dice: 7d8 + 5d4
HP: 55
AC: 29 [+2 Dex, +10 Exalted, +3 Natural, +4 Deflection]
Init: +2 [+2 Dex]
Speed: 30ft
Armor Check Penalty: N/A

Saves:
Fortitude +10 [+9 base, +0 Con, +1 resistance (asectic)]
Reflex +9 [+6 base, +2 Dex, +1 resistance (asectic)]
Will +16 [+9 base, +6 Wis, +1 resistance (asectic)]

BAB: +7/+2
Melee Atk: +6/+1 (1d6-1 (nonlethal), x3, Quarterstaff)
Ranged Atk: +9/+4 (1d4 (nonlethal), x3, 50ft. range, sling)

Skills:
Concentration +15 [15 ranks]
Diplomacy +33 [15 ranks, +4 Cha, +4 Joy domain, +2 Sacred Vow, +4 Vow of Peace, +2 Nymph's Kiss, +2 Synergy (Sense Motive)]
Heal +21 [15 ranks, +6 Wis]
Knowledge (Arcana) +6 [5 ranks, +1 Int]
Knowledge (Religion) +16 [15 ranks, +1 Int]
Listen +11 [5 ranks, +6 Wis]
Sense Motive +11 [5 ranks, +6 Wis]
Spot +11 [5 ranks, +6 Wis]

Feats:
Sacred Vow (human)
Vow of Poverty (1st level)
Vow of Nonviolence (bonus Exalted feat)
Vow of Peace (bonus Exalted feat)
Nymph's Kiss (3rd level feat)
Nonlethal Substitution (bonus Exalted feat)
Exalted Turning (bonus Exalted feat)
Nonlethal strike (6th level feat)
Purify Spell (bonus Exalted feat)
Subduing Strike (9th level feat)
Nimbus of Light (bonus Exalted feat)
Holy Radiance (bonus Exalted feat)
Spell Focus (Good) (12th level feat)

Spells:
Cleric spells per day: 6/6+1/5+1/3+1/2+1
DCs: 16/17/18/19/20
Domains: Healing, Joy.
Orisons:
Level 1:
Level 2:
Level 3:
Level 4:

Apostle of Peace spells per day: 6/5/5/3/2/1
DCs: 16/17/18/19/20/21
Orisons:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:

Languages:
Celestial, Common.

Equipment:
Quarterstaff, dagger, sling.

Appearance:

Personality:

Background:



Still to be named.
Female Aasimar Arcane Disciple 11

Alignment: Neutral Good
Height: 5' 10''
Weight: 175 lbs
Hair: Black
Eyes: Blue
Age: 27

Str: 10 (+0) [2 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 14 (+2) [6 points]
Wis: 24 (+7) [10 points, +2 racial, +2 levels, +4 Periapt of Wisdom]
Cha: 12 (+1) [2 points, +2 racial]

Class and Racial Abilties:
- Darkvision: Aasimars can see in the dark up to 60 feet.
- Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
- Daylight: An aasimar can use daylight once per day as a 1st-level caster or a caster of their class levels, whichever is higher.
- Resistance to acid 5, cold 5, and electricity 5.
- Arcane as Divine: 0: Mage Hand, Prestidigitation; 1: Charm Person, Magic Missile; 2: Alter Self, Tasha's Hideous Laughter; 3: Fireball, Fly; 4: Charm Monster, Improved Invisibility; 5: Teleport.

Hit Dice: 11d6 + 22
HP: 68
AC: 21 [+2 Dex, +6 Mithril shirt +2, +3 Darwood large shield +1]
Init: +6 [+4 Improved Initiative, +2 Dex)
Speed: 30 ft
Armor Check Penalty: 0

Saves:
Fortitude +9 [+7 base, +2 Con]
Reflex +5 [+3 base, +2 Dex]
Will +14 [+7 base, +7 Wis]

BAB: +8/+3
Melee Atk: +9/+4 (1d6, x3, Masterwork sickle)
Ranged Atk: +11 (1d8, 19-20/x2, 80ft. range, Light Crossbow +1)

Skills:
Concentration +16 [14 ranks, +2 Con]
Diplomacy +17 [14 ranks, +1 Cha, +2 Sacred Vow]
Heal +21 [14 ranks, +7 Wis]
Knowledge (Arcana) +16 [14 ranks, +2 Int]
Knowledge (Religion) +16 [14 ranks, +2 Int]
Listen +9 [0 ranks, +7 Wis, +2 racial]
Spellcraft +16 [14 ranks, +2 Int]
Spot +9 [0 ranks, +7 Wis, +2 racial]

Feats:
Sacred Vow (bonus feat)
Improved Initiative (1st level feat)
Purify Spell (bonus metamagic feat)
Spell Focus (Good) (3rd level feat)
Extend Spell (bonus metamagic feat)
(6th level feat)
(9th level feat)
Energy Substitution (Sonic) (bonus metamagic feat)

Spells:
Spells per day: 6/7/6/6/4/3/2
DCs: 17/18/19/20/21/22/23
Orisons: Cure Minor Wounds, Detect Magic, Light, Mage Hand, Prestidigitation, Purify Food and Drink.
Level 1: Cure Light Wounds (x2), Magic Missile (x2), Magic Weapon, Protection from Evil, Remove Fear.
Level 2: Alter Self, Cure Moderate Wounds (x2), Elation, Lesser Restoration, Tasha's Hideous Laughter.
Level 3: Cure Serious Wounds (x2), Dispel Magic, Fireball, Fly, Protection from Energy.
Level 4: Cure Critical Wounds, Purified Fireball, Purified Sonicball, Restoration.
Level 5: Dispel Evil, Flame Strike, Teleport.
Level 6: Banishment, Heal.

Languages:
Celestial, Common, Draconic, Sylvan.

Equipment:
Periapt of Wisdom +4 [16,000gp], Boots of Levitation [7,500 gp], Mithril shirt +2 [5,100gp], Large darwood shield +1 [1,257 gp], Masterwork Sickle [306 gp], Light Crossbow +1 [2,335 gp], 20 Crossbow bolts , Heward's Handy Haversack [2,000 gp] (Containing: Everburning Torch [90 gp], 4 Potions of Cure Light Wounds [200 gp], 2 Potions of Expedious Retreat [50 gp], 2 Potions of Jump [50 gp], Scroll of Dispel Magic [375 gp], 2 Scrolls of Heal [3,300 gp], Wand of Cure Light Wounds (50 charges remaining) [750 gp], Wand of Cure Moderate Wounds (50 charges remaining) [4,500 gp], bedroll, flint and steel, grappling hook, 5 packets of scentbreaker, 100' silk rope, 5 sunrods, 10 tindertwigs, 7 day's trail rations, 10 torches, waterskin (full).)

Appearance:

Personality:

Background:
 

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